So I just begun making a game I've been planning for months now, and the beginning is suposed to be like inside of a computer, so I wanted the movement to be choppy, so I made this: (imagine this is the event editor)
every 0.70 seconds (player active object)
upon pressing (all of the wasd and arrow keys here in different events) Set position at (+/- 15 in the x/y axis in different events)
And I want to make it like some kind of maze, but with the things I know about normal movement with collisions in ctf don't work with this, the player object just goes through the backdrops that are meant to be barriers.
If you have any solutions, it would be really apreciated if you shared them with me.
Thanks