Build 292.26 - Release

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Adding info here about Bit defender flagging some files in the latest version of Fusion Dev 292.26

    Currently i have fusion dev 292.22 on my desktop potato PC running Win 10 pro. It runs great and never had any flags from Bit defender, when running or installing. Also lets Fusion start by double clicking on an .mfa and fusion opens.

    I installed the new version on my laptop and got a number of flags on install and files put in to quarantine.
    First i did NOT pAnIC and think that fusion was trying to take over my pc and install some devious miner to take total control of, well everything lol.
    So i restored the files. I did not add a exception straight away to these files. I wanted to see what would happen. This is after all the first install of the latest version.
    I double clicked a .mfa and let fusion launch and it flagged two files and deleted them.
    Posted some pics of those on discord that was interesting.
    Tried to reinstall the latest version from scratch with Fusion Dev setup. When it tried to verify my serial it popped up a warning that i had installed Fusion on the max number of machines for that Key.
    So the reinstall did not work. It was still installed and i could not reinstall over the top of its because i had reached the max installs. I currently have it installed on my Desktop and my laptop so 2 machines. I used the latest patch and reinstalled that hoping it would put back any files the virus program deleted.
    install i did on my laptop is on a clean install of win 10 pro.

    I have never had warnings on install for either virus or serial verification.

    Hope the info helps. Thanks again for all the good work.

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  • I don't know exactly how those "Storyboard Control" actions work, but I do know that they don't activate immediately. So, for instance, if you do this, the frame will never end (if you reverse the order of the actions then, conversely, the frame will never restart):

    I have encountered issues similar to this before, and it drove me mad trying to figure out what was going on. My quick solution was to create a little countdown timer which subtracts 1 every .01 second from an alterable value, then when I want to reset the frame, or do whatever needs to be done after a full cycle, I set the value to 2, and create an event that will trigger the reset when the counter reaches 1. This way, the counter default is 0, but will countdown from 2 to 1 (or .01 second) before triggering the event that needs a slight delay.

  • Hello !Yves!For 292.26. I found a very disappointing problem. I am using the steam version (developer version, 2.5+dlc, H5 Android ios UWP DLC), when I export the EXE program, I use the same MFA and export settings (project backup in June). I found that the previous version (292.22) has very good performance in DX11 mode, especially in loading large frames. The large frames that were loaded before almost zero time. Now it takes ten seconds.
    Because the performance of the previous version under DX11 is very satisfying! I want to know if it is a version issue, but I can’t roll back to the previous version, I hope to get help~

  • I'd like to suggest two simple things to improve the search and select of objects in the Frame Editor.

    First: Option to select all objects inside a folder.

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    Second: Option to Search object by name in the Frame Editor in that vertical bar where they are listed. Oh this is so needed. Also it would be nice for a search inside the Debugger. When we are debuggin several objects at same time it gets really time consuming to find and expand/collapse.

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  • (1) When Size of Sub-Application control by Window Control Object (Different size), Value of Object_ID and Select_Object are not equal.

    Same objecct, Value of Object_ID and Select_Object are equal (Size of Sub-Application control by Window Control Object not change.)
    (2) When Size of Sub-Application control by Window Control Object (Same size), Value of Object_ID and Select_Object are same.
    (3) Without using Window Control Object, Value of Object_ID and Select_Object are same.
    For first, it is bug ??
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  • I have a big issue with my game.
    I built a new version for an update, everything was good before, but now, when player tried to Launch the game, Avast said that it's malware, on everyone computer.

    Please login to see this link.

    It didn't happen before so I guess it came since the 292.12 build?
    And Compress Runtime is unchecked.

    That's really ennoying...

    Developer of Inexistence available on Steam :
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  • I have a big issue with my game.
    I built a new version for an update, everything was good before, but now, when player tried to Launch the game, Avast said that it's malware, on everyone computer.

    Please login to see this link.

    It didn't happen before so I guess it came since the 292.12 build?
    And Compress Runtime is unchecked.

    That's really ennoying...

    Turn off compression of the EXE. that is causing it.

  • I use Bitdefender and have done for over 6 years now. I have never had to set a exemption for any thing in Fusion or any of its exporters or the 2.5+DLC. Everything always worked well with it and never triggered any warnings. Ver292.22 was fine also running with Bitdefender with no exceptions.
    I posted further up the thread what happened when i installed the latest version. Installing the latest patch is the same as doing a fresh install.

    Posting more info here as i hope it helps and im interested to see if its the same files that are triggering warnings in other Anti virus apps. At no point did i think that fusion was infected and its probly just somting to work through for the devs to notify virus vendors of their new version and that its throwing up warnings.

    Files it flagged are
    Inchrt.$$a
    Inchrt.exe
    kcclock.$$a
    kcclock.mfx
    layer.$$a


    I added exclusions to the whole clickteam folder to stop it quarantining files due to suspected infections. (im not really happy running Fusion like this and its the only software on any of my 5 machines that has an exception for any software, including other game engines.)


    Hope they identifty whats changed soon and we can all go back to running without exclusions.
    Id suspect untill this is sorted out that exported files would also continue to throw up warnings.

    And now for a lol. Discord help is like this for me. Some times you get lucky and find Obi Wan to answer questions. Some times you get Luke. LOL

    Happy game development to you all and as always. Thanks to all that make Fusion.

  • HTML Requests / Issues

    1. Fit inside create black bars - colour doesn't change - stays white (but this might be the browser).
    2. Option to give files unique names or a prefix so that you can amalgamate different browser games in a single folder.
    3. When you exceed the limit of the html free version - the frame won't run inside Fusion but it doesn't give any error message - just closes.
    4. Request to amend it so the game fits in the allocated frame, not the allocated page.
    5. Option to insert an affiliate code into the Clickteam Fusion branding you put into the free html export.


    Temp. Files

    When you open Fusion it's creating temp. files - then you change the directory it will now create them in the new directory but it leaves the files that were created in the previous directory and does not delete them when Fusion is closed.

    Casual games: Please login to see this link.

  • Hope the virus problem will be fix soon, I had to get back the the previous build of my game, 80% of players cannot start the game because of this.
    If you have some solutions [MENTION=5114]Yves[/MENTION]

    Developer of Inexistence available on Steam :
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  • Hope the virus problem will be fix soon, I had to get back the the previous build of my game, 80% of players cannot start the game because of this.
    If you have some solutions [MENTION=5114]Yves[/MENTION]

    you have to report it to the virus comp. there is somewhere an online form for reporting and then they will whitelist it.

  • I checked out the Bitdefender site about reporting the false positives. I hope this has already been done by Fusion devs.
    Heres the link in case it was overlooked. Please login to see this link. They have a part to submit files that are getting false positives. I don't think the license for Fusion allows me to upload parts of Fusion or its extensions to a third party so i will leave it to the devs to do.
    This is only for the files that are getting flagged on install though. It wont help those that are getting virus warnings on files they output. I don't think there is any restriction on uploading those to virus vendors as its like shipping a product. I would report to all vendors if it was my game.

  • I also run BitDefender. Haven't had a problem with my big game, but for some reason the mini-app I made a while back that literally just calculates time and cost got flagged and deleted. That was... a weird one. But eh.

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