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  • [MENTION=6268]Fernando[/MENTION]

    WELL, I just updated Fusion 2.5 DEV again to 292.26 and now ERRORS.
    Running windows 7 Ultimate, MMF2.5DEV 292.26 with Android API 29.

    Prior to update, No issues with MMF2.5DEV 292.12

    CURRENT ERRORS, which look to be windows related. :(

    > Configure project :app
    WARNING: The option 'android.useDeprecatedNdk' is deprecated.
    The current default is 'false'.
    It has been removed from the current version of the Android Gradle plugin.
    NdkCompile is no longer supported


    > Task :app:preBuild UP-TO-DATE
    > Task :app:preReleaseBuild UP-TO-DATE
    > Task :app:compileReleaseAidl NO-SOURCE
    > Task :app:compileReleaseRenderscript NO-SOURCE
    > Task :app:generateReleaseBuildConfig
    > Task :app:generateReleaseResValues
    > Task :app:generateReleaseResources
    > Task :app:createReleaseCompatibleScreenManifests
    > Task :app:extractDeepLinksRelease
    > Task :app:processReleaseManifest
    > Task :app:checkReleaseDuplicateClasses
    > Task :app:javaPreCompileRelease
    > Task :app:mergeReleaseShaders
    > Task :app:compileReleaseShaders NO-SOURCE
    > Task :app:generateReleaseAssets UP-TO-DATE
    > Task :app:mergeReleaseAssets
    > Task :app:processReleaseJavaRes NO-SOURCE
    > Task :app:collectReleaseDependencies
    > Task :app:sdkReleaseDependencyData
    > Task :app:mergeReleaseJniLibFolders
    > Task :app:mergeReleaseResources FAILED
    > Task :app:mergeExtDexRelease
    > Task :app:mergeReleaseNativeLibs
    > Task :app:mergeReleaseJavaResource


    FAILURE: Build failed with an exception.


    * What went wrong:
    Execution failed for task ':app:mergeReleaseResources'.
    > Multiple task action failures occurred:
    > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
    > AAPT2 aapt2-4.0.0-6051327-windows Daemon #0: Daemon startup failed
    Please check if you installed the Windows Universal C Runtime.
    This should not happen under normal circumstances, please file an issue if it does.
    > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
    > AAPT2 aapt2-4.0.0-6051327-windows Daemon #1: Daemon startup failed
    Please check if you installed the Windows Universal C Runtime.
    This should not happen under normal circumstances, please file an issue if it does.
    > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
    > AAPT2 aapt2-4.0.0-6051327-windows Daemon #2: Daemon startup failed
    Please check if you installed the Windows Universal C Runtime.
    This should not happen under normal circumstances, please file an issue if it does.
    > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
    > AAPT2 aapt2-4.0.0-6051327-windows Daemon #3: Daemon startup failed
    Please check if you installed the Windows Universal C Runtime.
    This should not happen under normal circumstances, please file an issue if it does.
    > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
    > AAPT2 aapt2-4.0.0-6051327-windows Daemon #4: Daemon startup failed
    Please check if you installed the Windows Universal C Runtime.
    This should not happen under normal circumstances, please file an issue if it does.
    > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
    > AAPT2 aapt2-4.0.0-6051327-windows Daemon #6: Daemon startup failed
    Please check if you installed the Windows Universal C Runtime.
    This should not happen under normal circumstances, please file an issue if it does.
    > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
    > AAPT2 aapt2-4.0.0-6051327-windows Daemon #5: Daemon startup failed
    Please check if you installed the Windows Universal C Runtime.
    This should not happen under normal circumstances, please file an issue if it does.
    > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
    > AAPT2 aapt2-4.0.0-6051327-windows Daemon #7: Daemon startup failed
    Please check if you installed the Windows Universal C Runtime.
    This should not happen under normal circumstances, please file an issue if it does.


    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.


    * Get more help at Please login to see this link.


    BUILD FAILED in 12s
    16 actionable tasks: 16 executed

  • Thanks, I did mention that in my comment. WINDOWS RELATED ( Daemon startup failed
    Please check if you installed the Windows Universal C Runtime. )! Just wish MMF2.5DEV Warned about needing this on the update, instead of just updating and now it is no longer able to build.

  • This crash is related to Play games application.

    all user must update their google files at anytime, so only occurs on those persons that doesn't update this files, and must of person have set automatic updated for these files.

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • I still get crashes when the game try to get access to GPG connector.

    This issue happen if you connect to GPG, then restart the app, GPG will try to autoconnect to previous GPG account and crashes.

    for this i need to see a ACE images of teh login flow in your mfa.

    there is no way to detect if user have delete an account or changed outside teh game and when you get here is outdated, this is work from Google Game Play apk

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • I've found what is creating the issue, it's the silent sign in option: "08-30 16:28:26.232 7364-7364/? D/MMFRuntime: signInSilently(): failure4: 4: "
    A way to make the app crash everytime is to check "autoconnect at start" on GPG Connection object.

    I've reinstalled GPG V101J and have no issue.

  • I am not capable to get a crash when this happens, BTW, this is normal, you are requesting to autoconnect , but you come from a logout or a never login account, in this case error is 1001 and from there you must do a manual login.

    BUT again i am not get a crash here i get the warning in logcat as it should.

    can you post a small logcat with the crash for me to check.

    Are checking that the login was valid to issue any new Google play game command like read leaderboard?

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • I am not capable to get a crash when this happens, BTW, this is normal, you are requesting to autoconnect , but you come from a logout or a never login account, in this case error is 1001 and from there you must do a manual login.

    BUT again i am not get a crash here i get the warning in logcat as it should.

    can you post a small logcat with the crash for me to check.

    Are checking that the login was valid to issue any new Google play game command like read leaderboard?

    It's not from a never logged account, it's as soon as i update my game where i was previously logged, when launching the new update the game will crash as soon as the silent loggin will start. No problem if was not logged previously.

    Full log: Please login to see this link.

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