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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
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I have a problem. When I select to compile a version of android with the get object with the minimun target for 7.1, the get object works perfectly. When I switch to 8.0 (minimum version that google accepts in the play store), it doesn't work. Can someone help me?
The latest beta version of steam. But I found in a previous post this information that you gave me Fernando, I just forgot to inform here and it worked. I am now racking my brains for my game ads to work, do not leave "test ad". I apologize for the question already having the answer on the forum, but I can only communicate via google translator, the language barrier is very difficult for me!
you can't test ads in your developer account if you do this admob will block your account, they take this as a fault, so in order to test ads with NON test mode, you need to use another google account different from your developer account. Please login to see this link.
I at first had this action "AdMob: Define AdMob test devices as GetDeviceIdAdMob $ (" AdMob ")" done, but I removed this line of code and also left an option test device blank. Even so, I still only have ad testing. Any tips on something i might be doing wrong? Thank you Fernando!
oh crossing points here, in AdMob property, test device list must stay blank of course, but we were talking about the action please remove Set AdMob test devices to GetDeviceIdAdMob$( "AdMob" )