Large levels :- most effective method?

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  • I’m not too well versed with importing levels. I have some knowledge with creating a level within an editor using repeatable tiles; but I’m trying to achieve a different goal.

    Basically I’m hand drawing the levels with an absurdly large level size of 10,000 by 4000.
    I don’t mind spending time creating unique environments, and then eventually reusing elements when I have enough variety.

    But obviously the level size and the memory useage will be quite heavy if I use these.

    I was wondering if I can basically break down these levels into 32x32 or 64x64 tiles, import it that way, and if that would help in any way in terms of memory/efficiency ; or is it a near impossible idea?

    Appreciate any assistance

  • 2048x2048 tile size should be both around 16MB in RAM and GPU RAM

    so 10240 x 4092 = 10x16MB = 160MB for just the backgrounds (do not use 10000x4000 in size, always use power of two for any size if DirectX mode is on: Please login to see this link. )

    CPU integrated cards usually use at least 256MB of system RAM if the PC is not straight out of stone age. Cheapest Geforce (40€) has dedicated 1GB memory, older cards used to have 512MB). Most gamers will probably have 2-4gb GPU memory cards. That should give you 10 years straight backwards compatibility.

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