I’m not too well versed with importing levels. I have some knowledge with creating a level within an editor using repeatable tiles; but I’m trying to achieve a different goal.
Basically I’m hand drawing the levels with an absurdly large level size of 10,000 by 4000.
I don’t mind spending time creating unique environments, and then eventually reusing elements when I have enough variety.
But obviously the level size and the memory useage will be quite heavy if I use these.
I was wondering if I can basically break down these levels into 32x32 or 64x64 tiles, import it that way, and if that would help in any way in terms of memory/efficiency ; or is it a near impossible idea?
Appreciate any assistance