Build 293.10 - Release version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I used the "Save Frame Position" action to create the mfs file. However, when I modify the contents of the frame, the saved mfs file is no longer usable.
    When I save an mfs file, it gives a version number, but I don't know what this means.
    Also, when I moved to another frame and used the "Load Application Position" action, the application crashed without any error message.

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  • I used the "Save Frame Position" action to create the mfs file. However, when I modify the contents of the frame, the saved mfs file is no longer usable.
    When I save an mfs file, it gives a version number, but I don't know what this means.
    Also, when I moved to another frame and used the "Load Application Position" action, the application crashed without any error message.

    - Related post:
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    When you change the content of an application, usually the saved position is incompatible with previous versions of the application. The version number is used to determine what saved positions your application can load. Increment it when you change the content of the application so that older EXEs of your application don't try to load an incompatible saved position.

    The crash seems to be a bug, this will be fixed.

  • Thanks for the information.
    I request to prevent dialog message when mfs file is not saved and incompatible file loaded. These can be very annoying if you are playing a game in full screen.
    Suggest adding a condition to determine that an incompatible file has been loaded.

  • Just suggestion:
    If we can't have sub frames in 2.5+. Could we have at least have an option to sort frames in folder(s) in frame editor??? just visual thing if not direct sub frame. this could replace sub frame sorting for the moment. Not ability to organize your frames can be chaotic, if you decide to go for multi-frame thread.

  • - BUG1
    If the virtual frame size is -1, image of the objects pasted into background when frame restarted. It is happens on the Standard display mode (Direct 3D mode is not happen).

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    - BUG2

    If the virtual frame size is too large, an error dialog displayed when mfs file loaded.

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    (Sorry, I can't make simple app. Plese run this file)

  • Great update as usual. :)

    In the Event Explorer, can we get buttons (ideally with matching hotkeys) to open all groups/close all groups? (to clarify: this would only affect the Event Explorer, not the Event/List Editors)

    If possible, could we also get a way to mark/unmark favourite groups in the Event Explorer, to make it easier to jump between commonly-used groups? For example, if you Ctrl-Click on a group, its line becomes highlighted, something like this:

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    Does the optimisation to Destroy Object mentioned in the changelog change anything in how destroying works? For example, are objects removed from scoping sooner/later than before? Or are out-of-frame objects destroyed more aggressively, or something like that? Or is it just a straightforward performance improvement?

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    My Fusion Tools: Please login to see this link. | Please login to see this link. | Please login to see this link.

  • I don't know if this is possible, but when searching-as-you-type in the Create Object dialog, can you abort the current search whenever the user types a new letter?

    For example, in my large MFA, if I type "e", Fusion takes 6 seconds to filter and display all the objects containing "e". When I type another "b", it refilters almost instantly, as there are only about 30 objects containing "eb". Even if I type "eb" quickly, I still have to wait the 6 seconds for the "e" list to filter before Fusion starts filtering the "eb" list. Ideally, it would abort the "e" search as soon as I type "b" and immediately start the "eb" search in its place.

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    My Fusion Tools: Please login to see this link. | Please login to see this link. | Please login to see this link.

  • Does the optimisation to Destroy Object mentioned in the changelog change anything in how destroying works? For example, are objects removed from scoping sooner/later than before? Or are out-of-frame objects destroyed more aggressively, or something like that? Or is it just a straightforward performance improvement?

    There was a test to check if the object had been launched from another object, to do specific things in this case, and the time taken by this test was proportional to the number of objects, now it no longer takes time.

  • I don't know if this is possible, but when searching-as-you-type in the Create Object dialog, can you abort the current search whenever the user types a new letter?

    For example, in my large MFA, if I type "e", Fusion takes 6 seconds to filter and display all the objects containing "e". When I type another "b", it refilters almost instantly, as there are only about 30 objects containing "eb". Even if I type "eb" quickly, I still have to wait the 6 seconds for the "e" list to filter before Fusion starts filtering the "eb" list. Ideally, it would abort the "e" search as soon as I type "b" and immediately start the "eb" search in its place.

    Wow, probably I didn't test with a big app, I'll check it.

  • Clickteam, please go here: Please login to see this link.

    Edge is currently blocking your beta download - I've reported it as safe - but there's a block that says - I'm the website owner and would like to report it as safe. Please do that too.

    (Happily, Norton tells me it is safe - it's just Edge)

    Casual games: Please login to see this link.

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