Example: 3D Raycasting Engine (WIP)

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • 3D Raycasting Engine (V1):

    Features 💡:

    • DeltaTme support
    • First Person Movement Widget (Works with multiple instances)
    • Raycasting Engine (Works with multiple instances too)
    • Customizable properties, (with debug sliders and checkboxes)
    • Use Actives or Surface to draw the scene (Actives are surprisingly much faster than surface in this case at least it is for me lol)
    • Should work on all runtimes (take that with a grain of salt because it's very intensive to work on things like mobile devices)


    Controls 🎮:

    • UP ARROW: Move forward, DOWN ARROW: Move backwards
    • LEFT ARROW: Rotate Left, RIGHT ARROW: Rotate right
    • A: Strafe Left, D: Strafe Right


    Example 📁: Please login to see this attachment.

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