admob and chartboost dont work

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  • so after spending hours on end trying to get ads to work on my phone for my game i had no luck. admob doesnt work and chartboost doesnt work so at this point i dont know what to do. i tried doing that test option that admob has which doesnt even show up on my phone. i just released my game and had it approved by admob and google but ads dont show up. and its been long enough for it to start showing them. im trying to put a banner ad in my game but it doesnt show. not even if i set it to test because why would it work? i have tried everything in my power to get it to work and nothing has happened. i dont know what else i can do. i tried all the example files in fusion which didnt work, i did research and couldnt find anything helpful, no tutorials that are recent, i tried my own methods. is there anything else? i feel like something in my code isnt right but i cant confirm it because i cant find anything online to try and compare it to. any suggestions would be helpful

    Edited 2 times, last by Euingee (October 23, 2022 at 12:55 AM).

  • Fernando ok so here is how i have admob set up. my game only has 3 frames, the menu screen has going to have the banner ads provided by admob, heres the admob properties: Please login to see this link. and heres the code: Please login to see this link.

    now for the interstitial ads in the level frame, admob properties are the same except banner size is standard and its located on the bottom because this frame wont have those ads so i left those options alone. the way i have the ads show up on this frame is why a global value called "Ad Value", each time the player dies 1 gets added to the value, once its equal to 3 then itll request the interstitial ad which should show up: Please login to see this link.

    as for chartboost, i honestly dont really want to use it so ive decided to not work with it as of now.

    but the game itself is already out on google play and its been reviewed on the admob site so thats pretty much it

  • There is no need to destroy ad banner when end of frame or application occurs, this is done internally by the object itself.

    For interstitial events 122 and 123 are incorrect interstitial, it is close by the user, you need to be sure to make a new request to ask the system for a new interstitial ad.


    BUT you should not have banner and interstitial at the same time

    Regards,


    Fernando Vivolo

    ... new things are coming ...

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