Build 294.10 - Release version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • therickman it does appear to be a bug, yes, not really related to the Launch action tho. It's freezing on the last frame of the launching animation.
    The launched object seems to be created at the end of the animation, so that's why it stops launching.
    Although you don't need to manually select that animation or even start it, it's done automatically once you use the Launch action.

    Workarounds being: restore animation frame before Launch and it will work as intended.
    This kind of issue happens when an animation is forced multiple times in a very short period.
    If the animation frame plays for too long without proceeding it automatically forces it to stay on that frame.
    (Like when you use force animation frame with "Change... > Animation frame", requiring a "Restore... > Animation frame")

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    Hello, thank you the workaround works.

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  • Seems to be a weird bug where sometimes when I copy a graphic and paste it into a frame of another object it drops in with a random color for the background? But it's not consistent. I copied it and then pasted it onto two different objects and in one it creates a background color (black) and another it's transparent as expected

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  • Seems to be a weird bug where sometimes when I copy a graphic and paste it into a frame of another object it drops in with a random color for the background? But it's not consistent. I copied it and then pasted it onto two different objects and in one it creates a background color (black) and another it's transparent as expected

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    The default background colour for transparent actives changed in 294.5 (2022-09-12) from #000000 to #FF00FF - if you've created an active object in an earlier build, then copying and pasting the image into a new animation frame will reveal the old #000000 background colour (since it's not being counted as 'transparent' anymore). Likewise if the old image had the pink/magenta #FF00FF colour in it, that will show up as transparent instead of pink/magenta in a new animation frame. You can change it back though to the old colour - if you create an image called "defaultActiveObject.png" and put it in fusion's data folder, the colour of the top left pixel will be counted as transparent

  • I've found a bug that seems to be related to the one therickman reported a couple of pages ago. I think it might be an old bug that I've encountered before, but I'm not sure. Once an animation reaches its final frame*, force animation frame to x no longer works on it.

    * that is, if it reaches the final frame naturally (ie. with a "restored" animation). If you force animation frame to the final frame as soon you create it, it won't get stuck and you'll be able to force it to any other frame thereafter. But if you let it play out naturally, it'll get stuck. If you force animation to a frame and then restore animation, and let it play out, then it'll also get stuck. Looped objects are immune from this bug

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    Edited 2 times, last by Volnaiskra (November 4, 2022 at 6:07 AM).

  • BUG: Not sure if this is already known, but Event Editor Object Groups don't show in Event List view:

    Event Editor:
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    Event List Editor:
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    ~2 blu 4 U too HaNdLe~

  • BUG: Not sure if this is already known, but Event Editor Object Groups don't show in Event List view:

    Event Editor:
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    Event List Editor:
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    That’s known, but I don’t think it’s bug, more like a missing feature from the event list editor.
    Adding the functionality to that editor would be very useful tho

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  • I have not read through all the pages so I don't know if anyone else have these issues but this version is unusable for me. The reason being that the transition from going from the event editor to the frame editor is like 3-4 seconds. On the previous version it takes less than 1 second. It makes working a complete slog. Also when scrolling around on the frame editor everything is like a smear when scrolling that is not the case in previous version (not a huge deal though).

    This only happens in my real project that has a lot of objects, if I create new project with just one active everything is snappy as usual so it seems there is this slowdowns when having many objects. Any idea why it happens though in this version and not the previous one and or setting to change if possible?

    I had to revert back to 293.10 again and now it takes less than a second to transition in again and no smearing when scrolling. (The smearing I can live with, but the extreme slowdown of 300-400% is not possible when transitioning between event editor and frame editor)

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    Edited 4 times, last by Outcast (November 5, 2022 at 11:12 AM).

  • hello clickteam
    When we pause with the debugger and click on an object it is added to the debugger, but it only chooses one object if there are several that are superimposed, it would be a great function if fusion added all the objects that are under the mouse, either at once and we remove those that do not interest us, either alternately with the right ckick and confirmation with the left click.

    quand on fait pause avec le debuggeur et qu'on clique sur un objet celui ci est ajouté au debuggeur , mais il ne choisit qu'un seul objet si il y en a plusieurs qui sont superposé, ce serait une super fonction si fusion ajoutait tout les objets qui se trouvent sous la souris, soit d'un coup et on retire ceux qui ne nous interessent pas, soit alternativement avec le ckick droit et confirmation avec le click gauche

  • hello clickteam
    When we pause with the debugger and click on an object it is added to the debugger, but it only chooses one object if there are several that are superimposed, it would be a great function if fusion added all the objects that are under the mouse, either at once and we remove those that do not interest us, either alternately with the right ckick and confirmation with the left click.

    quand on fait pause avec le debuggeur et qu'on clique sur un objet celui ci est ajouté au debuggeur , mais il ne choisit qu'un seul objet si il y en a plusieurs qui sont superposé, ce serait une super fonction si fusion ajoutait tout les objets qui se trouvent sous la souris, soit d'un coup et on retire ceux qui ne nous interessent pas, soit alternativement avec le ckick droit et confirmation avec le click gauche

    Also agree with this. I tried this and it picks the bottom most object on the bottom layer which in my case is the background sky that is behind everything else. It should filter to pick the object that is currently in front of other objects (both in layer and position)

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  • I have not read through all the pages so I don't know if anyone else have these issues but this version is unusable for me. The reason being that the transition from going from the event editor to the frame editor is like 3-4 seconds. On the previous version it takes less than 1 second. It makes working a complete slog. Also when scrolling around on the frame editor everything is like a smear when scrolling that is not the case in previous version (not a huge deal though).

    This only happens in my real project that has a lot of objects, if I create new project with just one active everything is snappy as usual so it seems there is this slowdowns when having many objects. Any idea why it happens though in this version and not the previous one and or setting to change if possible?

    I had to revert back to 293.10 again and now it takes less than a second to transition in again and no smearing when scrolling. (The smearing I can live with, but the extreme slowdown of 300-400% is not possible when transitioning between event editor and frame editor)

    On my PC, with a large MFA, switching editors takes ~1 second, so I guess I'm lucky. But overall, 294 is definitely slower than 293. It was really sluggish in the early betas, and has actually improved quite a lot. Hopefully they keep optimising it, as it's still noticeably laggier than 293. I've found that:

    -Floating windows (eg. Expression Editor, Animation Editor) take a lot longer to open than before.
    -Dragging/rearranging events or actions is slow if the frame contains many events that aren't in closed groups.
    -Changing a skin setting or closing the Preferences window freezes Fusion for ~7 seconds.

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  • On my PC, with a large MFA, switching editors takes ~1 second, so I guess I'm lucky. But overall, 294 is definitely slower than 293. It was really sluggish in the early betas, and has actually improved quite a lot. Hopefully they keep optimising it, as it's still noticeably laggier than 293. I've found that:

    -Floating windows (eg. Expression Editor, Animation Editor) take a lot longer to open than before.
    -Dragging/rearranging events or actions is slow if the frame contains many events that aren't in closed groups.
    -Changing a skin setting or closing the Preferences window freezes Fusion for ~7 seconds.

    Hmm strange that is a lot faster. For me the transition takes less than 1 second on 293, but 3-4 seconds on 294 (to change from event editor to frame editor)
    Just for reference I have 1766 objects in my frame, but I only have one layer show up at a time and on the current layer that was visible when I did the transitions that layer had 238 objects visible. I have 39 layers. I assume the number of events does not matter (?) since this is not in runtime but I have 14361 events. My MFA is 123 mb.

    Also I have a top end PC (RTX 4090, i9-9000k cpu, 32 gb ram etc)
    I run Windows 11

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    Edited 11 times, last by Outcast (November 6, 2022 at 9:20 AM).

  • The transition is very fast for me, tested on a very low end machine
    Early betas were slightly slower than 293.10, but it was improved over the newer betas for me, now when comparing it with 293.10, the speed difference is minimal, and might only be noticeable in some few parts of the editor

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  • I use a lot variables with qualifiers. Considering this, variables need to be sync with all objects with the same qualifier because with qualifiers, variable ID are vitals. To be able to sort variable is nice aditions when you don't matter of variable's ID. But when your are using qualifier you alway need to use a variable with a specific ID on each objects. For qualifier use, variable management still stay a painfull task to be sure all objects with qualifier have same variables and also to be sure 2 qualifiers applieds to a same object won't have variable ID conflicts and could work together.

    Here is a list of some features that could be really really helpfull for variable management when you're using qualifier. All improvements I suggest will need some studies to work and I know they are not all easy to do. But I'm almost sure that users could really enjoy them working more efficiently with qualifiers and variables. So I hope that some of theses points could be reality in next big Fusion update.
    PS : When I talk about variable, it's include alterable values, alterable string and flags.

    ==Give tools to use variable by names==
    - Add a checkbox in expression window (when you have variable dropdown) allowing to use variable name instead of ID.
    - Add expression to get variable content by name.

    ==Help variables managements==
    - When you double click on variable name in properties editor, add ID field in adition of the name.
    - Add a windows with a list of all qualifier and a list of variables that allow to overide some variables names and ID for each qualifiers
    - Add a button in properties manager to edit variables of object "as json", that will allow to fix ID issues quickly and will help with bulk modification or copy/paste operations.

    ==Operation helper==
    - Quick way to replace variable ID by another in whole event for a specific object or qualifier, could also include some feature likes add +1 to all variables ID greater than X. I'm perfectly aware about the fact that will not change "evaluated" variable ID (when you use expression) but it will spare me to pass hours to change ID variables in my events when I'm working with qualifier and I need to make important change to my values.

    ==Misc fixe==
    - Allow more than 32 flags (removing strange modulo design on flags ID, you could add compatibility checkbox in app settings)

    I anybody think these ideas could be nice, let know it !

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    Edited 2 times, last by imagicalfantasy (November 6, 2022 at 2:49 PM).

  • Outcast It's not that slow on my System as well, I have a high end computer too, only my GPU is a bit older (GTX1080)
    Have you disabled Direct3D on the Frame Editor? (Found in Fusion's preferences, not app properties)

    I tried but did not notice any difference. Also tried with a smaller project and there the transition was about 2 seconds so it seems relative to how big the project is (amount of objects etc) But again even then the transition is much faster (less than 1 second) in the smaller project also in 293.10.

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