Minor change - can you lock the size of the X,Y coordinate display in Fusion editor's status bar? At the moment, the progress bar is resizing when you move the mouse during a long build (e.g. Android).
Build 294.12 - Release Candidate
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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What would be really a great feature:
"Fit inside and adjust window size" on HTML5 runtime. (similar to the android and ios runtimes)is this possible? and the best way to do responsive design on html5 with fusion?
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Every time I need to use Binary Data I have to go to the folder in the explorer, copy the path, insert it in a Fusion expression to extract/release the binary data, copy the file name and copy it in the expression editor too.
Since it's necessary to use the full path of files for all the actions and expressions, it would be a huge time saver if we could just copy the full path from the Data Elements window with Ctrl+C for example.
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Gustav double click it slowly...
Alternatively, I like to use this small software called Textify to capture text from all sort of places.
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Gustav double click it slowly...
Alternatively, I like to use this small software called Textify to capture text from all sort of places.
I wasn't expecting that. Thanks!
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Crashes, when your Right click for a New Event Building in Android. FILE OBJECT!
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I have a small suggestion for a feature that can go a long way in making development easier, especially for tasks that require running events after a specific number of frames
The Current "Fire Event" Actions of the Timer object are already like that, but they work in real time (as in milliseconds/seconds/minutes/hours), would be very useful if we had frame-based version as well.Speaking of the matter, it would be generally useful if we had frame-based versions of Timer object's conditions/actions/expressions, but probably too much work for current Fusion.
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I have a small suggestion for a feature that can go a long way in making development easier, especially for tasks that require running events after a specific number of frames
The Current "Fire Event" Actions of the Timer object are already like that, but they work in real time (as in milliseconds/seconds/minutes/hours), would be very useful if we had frame-based version as well.Speaking of the matter, it would be generally useful if we had frame-based versions of Timer object's conditions/actions/expressions, but probably too much work for current Fusion.
DarkScript can do both time and frame-based delayed functions, btw.
Currently development for it is paused, I'm waiting on Yves getting back to me. Fusion runtime goes after a Create Object action + DarkScript func after in same event, but delayed events work fine (and even handle application pauses).[EDIT: this was fixed in DarkScript build 2, and whatever Fusion runtime is released after 14th March 2024.]
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Nice, looking forward to the extension!
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[minor] BUG; when closing an application; it leaves the FRAME title still in the toolbar -greyed out; *on new application it clears it. needs to be cleared on close an application inside fusion.
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Greetings, Yves
I wanted to show you this mfa using the Clickteam Movement Controller. I showed this to Simon and he thinks it might be a bug. I thought I would take advantage of the vector movements/Movement Controller in order to develop faster but things got a little crazy in the scoping department.
Please login to see this attachment.
I thought I could get away with event 47 but the bullets movements don't seem to work properly. I had to separate the Movement Controllers properties (initialize then move) like in event 49-52
I ran it by Simon on the Discord. He seems to think it might be a bug. Scoping is perhaps one of the most confusing frustrating aspects of Fusion for me. I'm getting better tho thanks to all the help from Naitor, Linky and the community in general. If you can take a look. I included an MFA
I find the Movement Controller to be pretty useful. I hope it will be receiving some more features in the future.
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NaitorStudios asked me to post this here as he stated it might be a bug. When using an Edit Object, the caret position does not seem to be updating when using the arrow keys. If you set an alterable value to always be set to the caret position of the Edit Object, it will update no problem when typing or backspacing, but if you use the arrow keys to move the caret position, the alterable value does not change until you type something.
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Sorry if I repeat something, but I searched and couldn't find anyone in the forum bringing this into attention.
Is there a way (or perhaps could be added in the next update) to copy an existed child event to another event that doesn't have child events in it? I encountered this limitation when I wanted to copy and paste a complexed child event from one fast loop event to another fast loop that doesn't have child events in it.
Currently the only way to doing this is by copying the child event we want, to create any child event with a random action in the target condition, to delete the random action we just created to remain with an empty child event entry, and then to paste the child event from the clipboard.
I find myself spending too much time making many "upon pressing a key" child event conditions (as this is the fastest action I could think of), only so the child event entry will be added, and then I delete the action and able to paste whatever child event I want in it.
If making an empty child event could be a problem, could we perhaps just have an option to paste a child event onto another condition that we stand on which doesn't have any child events in it (of course only if both the parent and child conditions meet the parent/child event principles)?
Thanks!
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Sorry if I repeat something, but I searched and couldn't find anyone in the forum bringing this into attention.
Is there a way (or perhaps could be added in the next update) to copy an existed child event to another event that doesn't have child events in it? I encountered this limitation when I wanted to copy and paste a complexed child event from one fast loop event to another fast loop that doesn't have child events in it.
Currently the only way to doing this is by copying the child event we want, to create any child event with a random action in the target condition, to delete the random action we just created to remain with an empty child event entry, and then to paste the child event from the clipboard.
I find myself spending too much time making many "upon pressing a key" child event conditions (as this is the fastest action I could think of), only so the child event entry will be added, and then I delete the action and able to paste whatever child event I want in it.
If making an empty child event could be a problem, could we perhaps just have an option to paste a child event onto another condition that we stand on which doesn't have any child events in it (of course only if both the parent and child conditions meet the parent/child event principles)?
Thanks!
Same here. I'm constantly adding an Always child event just so I can paste other events from the clipboard and delete the Always again.
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Same here. I'm constantly adding an Always child event just so I can paste other events from the clipboard and delete the Always again.
Same here... i do that everytime and it's boring and time consuming...
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Add an official function to change the name of the game during its launch and so that this applies to all frames until the end of the application launch
I know there is a "Window Control" extension, but it doesn't work when transitioning from scene to scene. As a result, it turns out that during the transitions the name of the game flashes -
A crash bug I just encountered with when making a cute little example describing fast loops.
It appears that if you make a trigger to decrease the number of loops and from some reason it goes below 0, the application will crash.
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Attached the MFA file. If you make a limit that does not allow decreasing the loop below 0 like in the screenshot it will not crash.
Hope you'll like my funny example.
Please login to see this attachment.
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goldeng that is intended. Making a loop run for "-1" times makes it an infinite loop, something you have to manually stop with Stop Loop action.
You have to be very careful when doing that...
Depending on what you're doing, you might want to wrap the value with an abs() expression so it's never negative, or just use max(x , 0 or 1). -
goldeng that is intended. Making a loop run for "-1" times makes it an infinite loop, something you have to manually stop with Stop Loop action.
You have to be very careful when doing that...
Depending on what you're doing, you might want to wrap the value with an abs() expression so it's never negative, or just use max(x , 0 or 1).Thanks NaitorStudios! Will take this into consideration. I just thought that maybe it could be implemented in the engine to prevent these crashes by ignoring negative values in fast loops altogether, or perhaps to pop-up a fault message which get triggered by the infinite loop before the application crashes, so the developer will know that "hey, something made your fast loop go negative and this isn't allowed."
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Same here. I'm constantly adding an Always child event just so I can paste other events from the clipboard and delete the Always again.
You're right, an Always event is even QUICKER than the upon pressing a key I'm doing - thanks for mentioning!
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