I'm making a game with a target resolution of 960x540, and I want the ability to zoom out and rotate the screen.
Now I know that zooming out and rotating with a shader to show the rest of the frame is pretty much impossible, and it would not show what's outside of the play area, so instead, I thought about making the application size 1920x1080 and using a shader to zoom into my target resolution so that I can recreate the effect of zooming out or rotating the screen in a way that actually would show a little bit of what's out of range with a shader.
With that little backstory aside, I've found a large amount of zoom and lens shaders to resize the background, but I've pretty much found zero rotating shaders for the background, not a single one, I've been looking for days and I haven't found any (which surprises me considering how long this engine has existed for).
I'd gladly appreciate it if someone could pass me a background rotation shader for dx11 that's anchored to the center of the screen so that I can achieve this desired effect.
Please!!