Hi guys, I would need to merge two shaders together so that I have one shader with both functions.
Basically, I need to flip an object and, on certain occasions to add a hole to it.
The shaders are:
- Flip (Complex-softwares / Masks)
- Hole (Shader pack / Effects)
Could someone be so kind as to help me?
Thanks in advance.
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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