Videos on different Layers?

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    Hi at the moment im using an active object for a 200 frame looping animated background, the issue is it consumes 35mb but the original video I formatted it to be 2mb.
    If I was to use any mmf2 built in objects to play the video on the first layer the video will be at the front and only visible thing.
    The project at the moment is 110mb but I want to save that said space.
    What should I do?

    I wanted to keep the files within the .exe too.
    The Animation object would not be suitable

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    Edited 3 times, last by SHINGEN (June 23, 2023 at 11:52 PM).

  • Please login to see this attachment.
    Hi at the moment im using an active object for a 200 frame looping animated background, the issue is it consumes 35mb but the original video I formatted it to be 2mb.
    If I was to use any mmf2 built in objects to play the video on the first layer the video will be at the front and only visible thing.
    The project at the moment is 110mb but I want to save that said space.
    What should I do?

    I wanted to keep the files within the .exe too.
    The Animation object would not be suitable

    If you want to be able to put objects on top of a video, then you'll want to use the Active Direct Show object, it respects layers and object orders. Also, be sure that you check "Include External Files" in the runtime properties so that your video file gets bundled with your EXE.

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    Thanks il give it a go, and it supports mp4?! perfect.
    I guess after installing it I reupdate the program? does it update with the program like other extentions?

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    Edited once, last by SHINGEN (June 24, 2023 at 10:45 AM).

  • Thanks il give it a go, and it supports mp4?! perfect.
    I guess after installing it I reupdate the program? does it update with the program like other extentions?

    It's also available in extension manager but IDK if latest update I submitted this month is approved or not.
    Basically you just need to unzip the zip file you downloaded from release page then paste everything to fusion root.

  • I can confirm it works, saved about 9mb although I thought I was going to save more.
    It appears I have to use an external file which is not really too much of a hassle but if there was like a way it could be encrypted so it looks like an ordinary bin file or something

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  • I can confirm it works, saved about 9mb although I thought I was going to save more.

    Due to the size of FFMpeg dlls.

    It appears I have to use an external file which is not really too much of a hassle but if there was like a way it could be encrypted so it looks like an ordinary bin file or something

    All my extensions share the same AES encryption method, you can use the helper extension to encrypt each file:

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    Or a GUI tool:

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    Or a CLI version, if you want to make a batch to pack your game:

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    I didn’t implement stream but usually it’s not the bottom neck.

  • Awesome thank you for your help, the encryption definately encourages me to use external files more often

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  • After carefull consideration I simply chose to just keep it as a 200 frame animation, it is less laggy and does not lock up the app between and closing frames.
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