Pixelated and rough strings (fonts)

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  • It seems that this bug appeared in build 294.

    For some reason, the text in Android applications has become somehow rough and pixelated.

    Here are some screenshots. On the first and second I just show what the text looks like. In addition, if you turn on anti-aliasing/smoothing during runtime, then the text that has been updated will be displayed correctly, but the rest of the lines will remain as they are. In the last screenshots, I marked where the text is displayed correctly and where it is not. The results in the last screenshots are obtained by switching anti-aliasing/smoothing and restarting the frame.

    Game specifications
    Fusion build: 295.5
    Target Android: 13
    Resolution: 640x360 (width changes at runtime)
    Display Mode: OpenGL ES 2.0 (also tested with OpenGL ES 1.1)

    Screenshots
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  • Fernando, I have prepared a small example for a visual demonstration of incorrect text rendering. Try to build mfa, then install and run it.

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    During the test, try switching between frames, switching the smoothing mode and clicking on the strings to see the results.

    Previously, there was no pixelation of text. I think this should either be fixed or given control over it to the Fusion user.

    Edited once, last by GKProduction (September 5, 2023 at 11:24 AM).

  • Fernando, I have prepared a small example for a visual demonstration of incorrect text rendering. Try to build mfa, then install and run it.

    Please login to see this attachment.

    During the test, try switching between frames, switching the smoothing mode and clicking on the strings to see the results.

    Previously, there was no pixelation of text. I think this should either be fixed or given control over it to the Fusion user.

    Not sure i understand if you set smoothing uncheck this is the correct way opposite to smooth which will show also the text correctly.

    Are you trying to make a pixelated game with non pixelated text?

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • Not sure i understand if you set smoothing uncheck this is the correct way opposite to smooth which will show also the text correctly.

    Are you trying to make a pixelated game with non pixelated text?

    Game styles are very different and even unexpected, so yes, I needed a regular (non-pixelated) text rendering, as it usually always looks in Fusion.
    But what I really wanted to report was not that pixelated text is wrong (although regular text is also needed), but about incorrect rendering behavior.

    Please excuse me for not being able to clearly explain the issue from the beginning. Let me explain what I am really trying to show. Follow these steps:
    1. Launch an application from the very beginning;

    First you see pixelated text. It became such from the start of the frame, because initially smoothing mode was disabled.

    2. Turn on the smoothing mode;

    The text will appear blurry, but it will still be pixelated.
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    3. Tap on any string.

    The pressed string became smooth only when clicked, although it should have become so even earlier when changing smoothing mode.
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    4. Go to the next frame without changing anything.

    All text is smooth from the frame start.

    5. Turn off the smoothing mode.

    Now (as well as after the fourth step) we observe the correct rendering of the text. This is how text has always been rendered in Fusion.
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    6. Tap on any string.

    It only became pixelated when it was pressed, although it should have become pixelated only when changing smoothing mode.
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    To describe the problem briefly, the display of the text is not updated when smoothing mode is changed, but when the text is changed.

  • As for text pixelation, that's another issue. I believe both rendering options have their place, but this should be controlled separately from the smoothing mode.

    It would be very good to implement an option in the application properties that would affect whether the text is pixelated (when smoothing mode is disabled or always) or not.
    (Moreover, text pixelation would fit very well in work on other platforms, also on Windows)

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    (Please don't think I'm demanding. :o It is a feature suggestion)

    Edited 2 times, last by GKProduction (September 6, 2023 at 12:28 AM).

  • Try to switch smoothing mode, then go to another frame and click on any text. If what I described does not happen, I can record a video.

    string will not change even if you change smooth resize feature unless you set the text again and then the texture is rebuilt, this is a heavy task to be performed at every loop

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • string will not change even if you change smooth resize feature unless you set the text again and then the texture is rebuilt, this is a heavy task to be performed at every loop

    Alright. But what about text pixelation? In previous builds of Fusion (before 294) text looked normal on Android runtime even without smoothing mode. Is there really no way to disable pixelation?

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