Hello again folks
I'm currently in the process of building a top down classic Zelda style dungeon crawler, and having some issues with enemies.
I'd like it to be that when you enter a room the enemies therein will spawn, but then deactivate/be destroyed when you leave so as to not use up memory, and also any which you kill whilst in there will not respawn when you revisit the room.
I suspect this is a pretty common query, so hopefully someone can recommend me some best practices as how to do this?