Issue with Physics - Rope and Chain on Android

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  • Hey everyone!
    I’ve come across a strange bug related to the Physics - Rope and Chain object, but it happens only on Android (everything works fine on PC).

    Problem description:
    During runtime, I create new Rope and Chain objects dynamically — everything works fine until a collision happens with any physical object.
    ❌ Once a Rope and Chain collides with another physical object, all Rope and Chain objects suddenly change their anchor points, shifting to a different position.

    Additionally:
    ❗ Even the Rope and Chains created at the start of the frame (before runtime) slightly jump when such a collision occurs, as if something "shakes" them.

    It feels like the whole Rope and Chain physics system resets or recalculates itself after any collision — but only on Android.

    ℹ️ I have to create these Rope and Chain objects during runtime because they’re part of my level loading system, which reads data from a JSON object.

    Has anyone experienced something similar?
    I’m attaching an example file, showing the issue — maybe someone can help or confirm if this is a bug.

    Any help or suggestions would be greatly appreciated!

  • Thank you! This workaround seems to be sufficient for the project, I’m not really sure why I set that setting in the first place, but I’ll stick with it until I remember why I did it.

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