Hey everyone!
I’ve come across a strange bug related to the Physics - Rope and Chain object, but it happens only on Android (everything works fine on PC).
Problem description:
During runtime, I create new Rope and Chain objects dynamically — everything works fine until a collision happens with any physical object.
❌ Once a Rope and Chain collides with another physical object, all Rope and Chain objects suddenly change their anchor points, shifting to a different position.
Additionally:
❗ Even the Rope and Chains created at the start of the frame (before runtime) slightly jump when such a collision occurs, as if something "shakes" them.
It feels like the whole Rope and Chain physics system resets or recalculates itself after any collision — but only on Android.
ℹ️ I have to create these Rope and Chain objects during runtime because they’re part of my level loading system, which reads data from a JSON object.
Has anyone experienced something similar?
I’m attaching an example file, showing the issue — maybe someone can help or confirm if this is a bug.
Any help or suggestions would be greatly appreciated!