Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello, this is my first time on the forums.

    I'm trying out clickteam fusion with the free version on steam, and I have a question before planning for a purchase of the full version.

    I know clickteam fusion games are unfortunately easily reversible via various programs online. I have looked up this topic before and only to see this claim being denied but I downloaded random clickteam games online (ONLY to test and back up my claim) with the program used to reverse them only to see almost perfect, runnable games which were tested by a close friend of mine who owns a copy of clickteam because I only own the free version at the moment.

    My main question is just if there is any efficient way to obfuscate and or prevent my game being easily reversed engineered? I know it might not perfectly prevent it but it would make me feel better knowing that just throwing my games exe file straight into a command line interface wouldn't create a usable project file.

    Sorry if this isn't a great post or written great I am busy and needed to get this question out before I forget. thank you

  • You should note a lot of things aren't in compiled apps. For example, the code comments inside your MFA are removed. Custom names for alterable strings, values, internal flags, global values, global strings are removed, as the runtime is built to read them by index rather than name match. I'm unsure if group names are removed, although password protection is likely useless.

    If you have a custom extension you use in your app, the Runtime version built into apps doesn't have actions, conditions, expression menus and descriptions. That's hard to work around as there will be no editor version for them to work with; they could eventually fake it, but they'd have to re-write all the source code themselves, and for the vast majority of people and games that's not worth the time.

    Darkwire Software Lead Programmer (C++ & C#)
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