Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi,

    I briefly used the original Games Factory a few years ago. I'm sure I remember one very useful feature, where you could run your game and add events on-the-fly. For instance: draw a ball, draw a wall. After the initial movement was set, and upon pressing run, the ball would then collide with the wall, and the events editor would pop-up asking you what you would like to happen next. Even pressing a random key like 'F5', during a run, would activate this feature.In turn the programme would then ask you what action you would like to perform when "player presses F5"

    Do I remember this correctly? If so, has this feature been removed or am I missing something? :crazy:

    Thanks in advance for any help :grin:

  • Quote from Francois

    We removed it from MMF2.0. We removed it, as it was really not powerful (you could only create small breakjout games with it). With more than 3 objects, it was very tedious, stopped all the time. We also removed it as it was hiding the realy nature of programming in MMF, with the events. So people started to use the step through editor, and then they had to go to the event editor anyway to complete the game, and the transition was hard.

    .:::.Joshtek.:::.

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  • Thanks for the reply ;)

    Guess I'll just have to delve deeper into the events editor this time round. It's good not to give the option of a tempting shortcut, if it masks the true potential of the programme. I know I would end up stuck with it --> :sleep: lol - possibly holding me back.

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