Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • - Creation / destruction dynamic management unit IDs list (with recovery of holes in the list)
    - Multipathfinding (Backup path for each unit)
    - Movement with fluid steering angle (rotation, acceleration, déccélération)
    - Search for the nearest enemy and shooting at him (except a player)
    - Selecting with the lasso or by clicking on the unit
    - Display units on minimap
    - Advanced Management of scrolling (move if the mouse is on the edges, total control with a click wheel, allows you to go somewhere with quickly click on the minimap etc)
    - Fog of war graphics
    - Fog of war technique (hide the units in the fog)
    - Repositioning square when we give the order on several units to go on the same item


    +Some serious achievements there.[cool]

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  • My RTS can do all that too!

    *disapears*

    previously know as bigredron

  • Quote

    My RTS can do all that too!

    *disapears*

    wow, where I can view your RTS ?

    My effect library are available
    Please login to see this link.

    My Game
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  • Burntime has most of the features too, but I don't have fog of war. Any chance you share how you achieve it without major frame loss ? Do you have formations?

    Project in Development
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  • Quote

    Maybe just have different animations for visible/in fog of war for all the tiles?

    No, it's just the same effect than my technical demonstration : ghost hunter ;)

    My effect library are available
    Please login to see this link.

    My Game
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  • Quote from Eagle4

    wow, where I can view your RTS ?

    I have a project page on TDC but its not being updated. Right now its a bunch of test engines, I am too busy working on my map editor and lua code. I will announce it more publicly when I feel its the right time ;)

    previously know as bigredron

  • Guys, A tip for fog of war (if your game is grid based like mine) is to use the Background Images Object. Depending on the screen and grid size you can use this to create fog of war effects without any FPS loss.

    My game is pretty big though so I get a big of lag and I dont really think I will need it for my final game, but I implemented 2 layers fog of war easily enough.

    All you need is an array to keep track of where the fog is and the BIO can do the rest. ;)

    previously know as bigredron

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