What's Your Average Game Development Time?

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  • Quote from YankovicFan

    Who said I couldn't walk ;)
    I might post a lot of questions and such here on the forums but I have a firm grasp on a lot of the essentials to games, just lately I've been doing more of useful tools that are not as easy for me. I have set out a plan, I drew maps for my world I'm making, figured out how it will work, everything. I'm using 100 frames, a 10x10 grid of platforming levels interconnected together. I learned a year ago not to start something without a plan, and this time I have a thorough plan, plot, everything. The game itself is pretty basic, just a platformer. It will just take so long making every level and designing graphics. I refuse to use anything but my own graphics now.


    Sounds like you really have the drive to go ahead with the idea.

    [laugh] The only reason i mentioned the learning to walk bit, is because you mentioned no large game design attempts previously. A lot of talk in the forums lately have been discussions about making "complete" small games first before attempting large complicated projects that are sure to fail in doom and gloom. Most people are talking from experience with the same design aspirations in the past.

    -For instance a game a large as 100 frames, would you or the player be burned out halfway through it?

    -A game that large would also need some kind of Save routine, to continue from a last checkpoint in the game. Unless it's just so darn good that people won't mind restarting the game again and again.

    -Lot of hand drawn artwork. I can tell you this is the most demanding part! I'd make a small complete hand drawn art driven game first just to see really how much work it entails.

    -Just some thoughts.

    -Whats the name of your game? Game Concept? Unless you want to keep all that private until it's well enough along in development.

    -You've got the best tool for the job, so there's no doubt you won't be able to have something good.

    -Pixel art is the best, have you played Cannon Fodder?

    -[laugh] You've actually committed yourself to the game now.

    -A few people are giving it a thumbs up and they are proven developers. [smile]

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  • About 2 weeks or less. I've only made a few crappy games.

    BUT, I've worked on engines that have taken me several months to figure out how to do and get working well.
    I just haven't made those engines into games.

    "Calmness is, after all, a matter of habit."
    Manfred von Richtofen

  • Quote from MBK

    About 2 weeks or less. I've only made a few crappy games.

    BUT, I've worked on engines that have taken me several months to figure out how to do and get working well.
    I just haven't made those engines into games.

    Why did you spent all that time on engines if you don't turn them into games? Isn't that a complete waste of time?

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  • Hmm... Zombie Post. But I've actually made most of the engines I've worked on into full games.
    The one's that didn't make it into a game use, I still learned tons from them about how to "make stuff work"... [grin]

    The experience gained is the difference between a 1 year development time and a few months...

    I've found that the engines that didn't make it, didn't have enough working parts to make the game function the way it was intended/invisioned.

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  • I also have a folder full of un-used engines, simply created while figuring things out like what works and what doesnt. But, in regards to the initial post, I'm up to about 1300-1400 hours on my current project. :D

  • Quote from danjo

    usually 2 weeks at most.
    these people who claim the long times developing never finish anything.


    Well that was rather uncalled for not to mention unfounded. You really can't make anything complex in a mere 2 weeks.

  • Quote from Shawn

    Well that was rather uncalled for not to mention unfounded. You really can't make anything complex in a mere 2 weeks.


    Well... It depends if you use up all 24 hours of each day... :smirk: I've done it with a password encrypter tool. (but I DIDN'T stay up all night! :grin: ) but I guess it wasn't really "complex"

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  • Normally I never finish games and as a result I have hundreds of engines lying around. However I just finished Faerie Solitaire (to be released soon) and that took about 8 months (not full-time).

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    Creator of Faerie Solitaire, Stray Whisker, and Dungeon Dash. Known on TDC as AssaultAndy.
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  • it depends on what they are trying to develop. If you try to develop something beyond your knowledge, it might as well be never.
    This game should be done in a few months, provided I can think up enough level ideas...
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  • Quote from RickyRombo

    Well... It depends if you use up all 24 hours of each day... :smirk: I've done it with a password encrypter tool. (but I DIDN'T stay up all night! :grin: ) but I guess it wasn't really "complex"


    Yeah don't get me wrong, I'm not saying you can't make a good game in 2 weeks by any means. That's definitely possible because sometimes the simple games are great.

    I'm just saying that if someone is making something that takes a ton of work, tons of worlds/levels, lots of powerups, etc., then it's definitely going to take a long time to finish. And people actually do finish these types of products.

    Obviously, for some, if their project takes a long time, they might lose interest and it never is finished, but that's not the same for everyone. Depends on your resolve.

  • I think a problem with projects that take many many months is that eventually it becomes very unweildy and you might eventually start to not understand the code anymore that you began with. This can easily lead to the project being impossible to continue (or at least very hard).

    <span style="font-style: italic">&quot;I'm not saying you don't know what you are talking about, but I don't know what you're talking about.&quot;</span>

  • Quote from Chaos

    Trust me, I plan on completing my game. I've spent money on it :P

    And, netninja... didnt Pkeod make Faerie Solitaire? or are you both on the same team? :)


    Yeah, I thought that game was already released, as well...?

    stephen1980

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