Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Thanks for the links Looki!

    Actually both ExtensionView (version 2.15 of MMF2) and Extension Manager of CF 2.5, have older versions of the surface object and unfortunately, not only of that object. Besides, there are several objects that, once downloaded, do not work. The same surface (ver. 1.5) of ExtensionView after downloading is only 25K and not works. They do not work eg OpenAL (25k), Shadow Object (25K), PhizixBox2D (26k), etc..
    But who must to update these objects? I do something wrong?

    Returning to surface: the Help in MMF2 works now, does not work instead in CF 2.5 (even if the file exists in its folder).

    I thought there was an example because I may have misinterpreted the Help sentence ( "If you wish to learn more about Surface's features, please refer to the examples in the Examples folder of your installation or continue to the Concepts section of the documentation.").

    The rotation now works. It does not work the selection of color if the object surface is not positioned in the upper left (I attach the sample file created with MMF2) .

    You can have a look?

    Thank you.

    Enrico

  • ExtensionView is managed by Jaffob, who has been MIA for nearly a year. The built-in extension manager is managed by ClickTeam. Looki has no control over either of them ;)

    Working as fast as I can on Fusion 3

  • Hi Looki,

    I was watching a tutorial from Snailon in which he shows how to create a ripple effect using one of your effect shaders, but I can't find your pack anywhere. Does it still exist and if so, does it work with 2.5 for HTML5 and SWF builds?

    Thank you very much for your help:)

    Tom

    [SIGPIC][/SIGPIC]
    Music Education for the 21st Century
    La pédagogie musicale au 21e siècle

  • Hi Looki,
    I have just face a strange bug: when converting to grayscale an image with odd dimensions, some white pixels turn to gray. For example, create a black image with dimensions 101x101 in Surface object, add a white pixel in upper left corner and then at runtime convert the image to greyscale. This white pixel will turn to gray, unfortunately.
    ouly

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  • Hi Looki,

    The save option is currently saving the currently displayed image. Can we hope for an option of saving the image bank containing all the images added or inserted?

    What matters is not to add years to your life but to add life to your years.
    Give yourself some time.

  • Hi LB,
    It would be nice to have access to the raw data of every image in one and the same file not necessarily an image format. It could be expressed as an object to be saved and loaded. I have as a matter of fact trying to find a work around using the filestream object, noticing some difficulties separating each image by a defined strip of color or a defined size of raw data, getting the buffer address being always the same regardless of the number of images added or inserted in to surface object at runtime.

    What matters is not to add years to your life but to add life to your years.
    Give yourself some time.

  • You should use the Binary object, not the File Stream Object, for this purpose. File Stream is optimized for working with huge files, and would be a pain to use in your case.

    Working as fast as I can on Fusion 3

  • I have tried binary object,avoiding to use loops, using the load binary file calculated in terms of buffer address and pitch address but I did not succeed not even using the overlay address. I shall perhaps give it another try.

    What matters is not to add years to your life but to add life to your years.
    Give yourself some time.

  • ouly, sorry for that! I'll put it on the todo list. Frankly I'm a bit shocked how late my response to your post is. I'm just preoccupied with other things currently, so fixing extension stuff isn't my top priority, to be blunt :( Do I really visit the forums THAT rarely these days???

    Ham, I don't intend to implement such a feature since it should be doable with extensions anyway. What I had planned to implement for quite a while, though, is saving files to the RAM (literally, saving a PNG, JPEG etc. to the memory, e.g. into a binary object).

    You should post your code or something so we can take a look

    Please login to see this link.

  • Thanks looki, I managed to loop through number of all the images
    in one surface object and blit them on a second surface object
    and could save all the images together in one file. At the moment
    it is only the lacewing which can get the binary data and other
    binary object do not recognize address of the image retrieved
    from the surface object.

    What matters is not to add years to your life but to add life to your years.
    Give yourself some time.

  • I've been having some serious performance issues with extension, so I made the EXACT same program in both MMF2 and 2.5 separately, to compare performance. The program just draws the background of a level from binary data onto the surface object. The map is 100x100 with 32x32 tiles, so the surface image is 3200x3200 pixels.

    With the one I made in MMF2 I get around 700-800 FPS. It uses 64mb of memory.
    With the one made in Fusion 2.5 I get around 40-50 FPS. It uses 119mb of memory.

    However, if I load the one made in MMF2 into Fusion 2.5, I get 1000+ FPS, and use 64mb of memory. In that case, performance is increased in 2.5.

    Can anyone explain why this is happening? Is it a fault in the surface object alone, or something to do with 2.5?

  • Hi, is there anyway to create an alpha channel other than just as a rectangle?

    Basically im wanting to create a triangle shaped alpha, is this possible?

    Thanks

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  • There also seems to be a bug with this, when using a "tiled" image, it always uses black as transparent, you cant seem to having anything else? Even if you set transparent color and set it to change the old one. any black areas stay transparent?

    Also seems that development on this has stopped? Im only going by the lack of response to the thread?

    Andy

    Parafly Paragliding Simulator Please login to see this link.

    Edited once, last by Gibbon (September 5, 2014 at 2:43 PM).

  • Of course it's possible. Somewhere in this thead is the link to the example files. It's a huge collection which shows all functions of the Surface object.

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