This is a fairly simple shader I created in response to this thread:
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Unfortunately, I do not know how to create a background shader that uses alpha blending to blend with the same background. This merely reflects the background- but thats still pretty handy.
If anyone with the technical knowledge knows how to blend a background (ie to make this object semitransparent) please, feel free to alter this shader and post it up!
Parameters:
fCoeff:
Ratio of 0.0 to 1.0 of the image to be reflected. Only one side of this line will be reflected, proportional to how far down it is- in the exact middle (0.5), it creates a 1:1 reflection, whereas at say 0.75, it will be a 3:1 reflection
Mode:
Changes the direction of the reflection.
0 = Bottom
1 = Top
2 = Left
3 = Right
Example screenshot:
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(Put the effects in your "MMF2/Effect" folder, and then you can access them inside your project. You will need to put the effects in that folder in order to open the example file)