Hi there,
I have 2 questions in order regarding the integration of Irrlicht and MMF2
1)How the 3D world editor thing will be handled in order to build worlds (light, shader, geometry etc)?
2)What is the format of 3D objects and how the "Model editor" will be handled so we can define specifics of animation of objects, characters etc?
These are the most important questions on the graphic side since the more control we have on this matter, the more quality demos we'll be able to build.
Thanks