Area to report Bugs
BUG BOX
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Skybox problem:
I want to Load Image to a skybox;Skybox|Top|Load Image from File = browses for file, result= Load top Image:C:etc
Skybox|Right|Load Image from File = browses for file, result= Load Left Image:C:etc *says its Left when I wanted right
Skybox|Bottom|Load Image from File = Enter fixed value of surface object/enter surface objects Image *doesnt browse to Image
Skybox|Front|Load Image from File = Enter fixed value of surface object/enter surface objects Image *doesnt browse to Image
Skybox|Left|Load Image from File = Enter fixed value of Overlay *doesnt browse to Image
Skybox|Back|Load Image from File = Enter fixed value of Overlay *doesnt browse to Image
Only Top does what I expect.
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Irrlich Image;
auto add to engine in the properties ticked doesnt seem to do anything.when i tell it at runtime, eg. start of frame; add to engine, it then displays
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heres something strange.
i was setting a position of a mesh.
in the event, i put;
if Yposition(aniimated mesh) >-100 then set Yposition(animated mesh) to Yposition(aniimated mesh)+1result - it dropped and kept dropping below the -100, as in the event still thought it was true event though the Yposition was lower.
i then decided to add a counter, and tell it always set Yposition(animated mesh)
do the same thing, if counter >-100 then set Yposition(animated mesh) to Yposition(aniimated mesh)+1result - this worked as it should. the mesh stopped at -100 on the Yaxis.
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I have the impression that the object light have a problem...
I try to increase the size of the radius, but it did not seem to want to work ... And there was not an option for projecting real-time shadows? -
light: i only got directional to work, both point and spot wouldnt work.
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Animated Mesh: HAS COLLIDED WITH PARTICULAR NODE <- says animation loop, you dont select the node to collide with.
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Quote from Eagle4
I have the impression that the object light have a problem...
I try to increase the size of the radius, but it did not seem to want to work ... And there was not an option for projecting real-time shadows?I'll look into those light settings. Realtime shadows will have to be acheived with a shader. Irrlicht's inbuilt shadows system sucks and i decided to leave it out.
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