These objects will replace by Please login to see this link..
The Sound Player allows you to play sound dynamically, i.e. entering their names in the expression editor. You can also load files and add them to the sample bank, and play them with 3 different priority levels and other things.
The Sound Generator will allow you to generate sound effects and play them at runtime using the source code of a nifty program called sfxr.
Currently, only the Sound Player object is really usable, so I uploaded a beta of it here.
Here's the beta:
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No examples yet, but it's rather simple.
Use one of the Play Sound actions to play any sample that you would normally play by selecting in MMF. The name is the same.