Most wanted/least wanted in MMF3

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Multiple action points, polygonal collision boxes that can be changed each frame, screen zooming, inventory templates, raster fonts on all platforms, real time loading screens, more audio channels, an optimized raycasting engine capable of higher than 640x480 without slowdown and multiple height maps.

    Granted not all of this is necessarily being realistic, but I can dream.

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  • I know it's big wish but I say it anyhow : "All extensions works with all exporters"


    I believe that clickteam said in a small conference they did a while back that the exporters on fusion 3 will all use the same global runtime instead of branching off into their own external engines, so if it works with fusion pc it will work with exporters.

  • Quote

    I believe that clickteam said in a small conference they did a while back that the exporters on fusion 3 will all use the same global runtime instead of branching off into their own external engines, so if it works with fusion pc it will work with exporters.

    This was mentioned at the 2013 Click Convention. My understanding is that Clickteam wants the runtime based on one code base instead of the three or so the programmers are currently maintaining. This means that the runtime will be consistent across all platforms but extensions will still behave differently (or not at all) depending on the platform and the design of the extension. I imagine that the Clickteam-made extensions will be consistent, but I can't say that at all about the user-made extensions.

  • +1 for that :)
    it would be cool if it could draw a polygon during runtime and use it as a colision.

    Linux editor would be awesome too.

    Better instancing, where instances of an object can be set to have unique variables in the editor and not just during runtime.

    Better handling of global code.

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  • A more polished UI that allows a smarter, more efficient workflow. For example, a more natural-feeling tree structure in the event editor where the branches are quicker to open/close/rename/create. And in general, a more powerful, intuitive and consistent behaviour of hotkeys, shift, alt, middle-click, scroll wheel, and all the other things that go into making a well designed PC program great to use.

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  • I really hope some realtime editing will be possible. It feels very unflexible to have to test the game, then go into event editor and adjust values, for example positions and then relaunch game to test again. It would be so much better if you could adjust a value at the same time the game is running and have stuff update in realtime.

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