Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello all,

    The last release of iOS 5 had some surprise for us. Applications with double numbers coded into them caused a crash. And problems in other places.
    So please, if you are working on a project right now, do NOT upgrade your developing environment to iOS 5. Keep your current 4.3 iOS. Application made with 4.3 WILL work on iOS 5.
    We are working as fast as we can on the problems. Beta testing of the new version will start anyday now, you can expect the release of an iOS5-fully-compatible version in a couple of weeks.

    Francois
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  • Considering I literally installed Xcode + iOS SDK 5 two days ago, and SDK 4.3 has been completely removed from the Apple Developer Center, can anyone help a brother out and host the original SDK 4.3 ?

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  • When I updated my iPad to iOS 5, I had to upgrade Xcode 4.1 to 4.2 with iOS 5 because Xcode 4.1 wouldn't build iOS 5 App's. Since then I've submitted my first App, still waiting for the review to complete.

    KnightTrek Productions
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  • If you do not use double precision numbers in your application, or are lucky that the number is aligned on a 4 bytes boundary, you can stay with iOS 5...

    Francois
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  • Is double precision numbers a feature of extensions?

    As far as I know, MMF can only use integers (x = x / 4) or floating point (x = x / 4.0), but the types can't be specified.

    How would I know if I'm using double or not?

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  • I also had to update as my new phone was ios5. Now when i compile the games in xcode i get a lot of semantic errors.

    The errors seem to be caused by the & symbol. Not sure of the exact error but it says something like try adding '&' parentheses to ignore. I would need to switch over to my mac to get the exact error.

    So far this is on all games I have tried.

  • Double precision means you have more detail to the right of the decimal point. Double Precision values require 64 bits to store the value, rather than 32 bits for a single precision number.

    Kevin Gunn (Tuna) - Hey! Check out MechaBall on iTunes by scanning below!
    [SIGPIC][/SIGPIC]

  • The double precision crash only happened when they were used in an expression, not for internal code like the movements.

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  • Quote from Andos

    The double precision crash only happened when they were used in an expression, not for internal code like the movements.

    I just bought MMF2 Dev and the iOS exporter.

    My first test was an active object with eight directional movement and the virtual joystick to control it.

    I got an error regarding double precision when I tried to compile it in xcode, so does that mean it IS also for internal code like the movements?

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