iOS iphone widgets-look and feel

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello MMF Folks:

    I'm probably dating myself by saying this, but I started out with AMOS on the Amiga Computer back in the "Golden Era" of computers. I'm more gray than golden these days. ;) I stuck with the Clickteam products through MMF1.5. Never did upgrade to 2.0. I've followed the evolution of the products for years. Always hoping that the team would decide to add mobile support. Now, I see that they have. I'm psyched about it. However, I do have a few questions before I plunk down a boat load of money. At the moment I have a few apps in the iTunes store that i've developed using other technologies. I'd love to get back to MMF but wonder if any of you would be willing to answer a few of my questions:

    First, does MMF2 offer widgets that have the iPhone "look and feel". I'm not really into game development. I like to create small applications. I need the ability to use a listview (as termed in jquery mobile) or a tableview (as termed in Xcode). Dynamic data is also important. That is, being able to have a data file: json, xml, etc. read into a list. The user then selects and item and progresses to the next page or scene. This is a snap to do in other technologies. How about in MMF2 Pro.

    Second, what other widgets are offered specifically for the mobile platform? iOS has specific standards for development. Look and feel is an absolute must.

    How are gradients handled? I'm used to dealing with jquery mobile, html5 and css. So different from MMF2 pro. I am a designer at heart. Coding is not my forte.

    Finally, does the iOS extension work flawlessly. That is, no errors or hiccups? I'm really tired of the many gyrations that I have to go through to develop for the iPhone. I would like a process that doesn't require 10 different technologies.

    Thanks for your time.

    Greetings to Franciosis from an old CompuServe friend.

  • The only objects I know of that work are list (which is only 320px wide), and the iOS popup (but you can't put a title, only basic body text). You can try like me originally to photoshop iOS elements in, but thats a lot of unnecessary work.

    The iOS export module is great, but not really built for creating iOS-looking apps. It's more for creating your own UIs and functioning.

    As for gradients, I'm not sure on the specifics, but what I've imported from illustrator (buttons, backgrounds, tiles, etc) all looks great. I also have a gradient experience counter that looks and works fine.

    As for reliability, I'd give the export module a 9.5/10. I've only had 3 or so Xcode hiccups, and they were nothing a restart of Xcode, a restart of device, or a Build and Clean didn't fix.

    Alan George
    Current project: Minesweeper Extreme
    User of: MMF2 Developer, iOS Exporter

    Edited 4 times, last by Verbage (May 21, 2012 at 2:53 PM).

  • This subject has been on my mind lately - thanks all for clarifying this.

    I noticed that pushbuttons look distinct when running in iOS. It may be rendering as an iOS button, but Im not yet familiar enough with the iOS UI elements to know for sure.

    Id love to find a way to make a scrollable settings menu in-game. My first game used a hidden layer for a menu system, but hand-rendering the buttons was a pain.

  • I'm not too keen when it comes to coding, but I think with a little work, iOS SDK elements could be converted to MMF2 objects fairly easily (since Apple has already coded everything, just a matter of making it work with MMF2).

    Alan George
    Current project: Minesweeper Extreme
    User of: MMF2 Developer, iOS Exporter

  • Verbage,

    Quote

    The only objects I know of that work are list (which is only 320px wide), and the iOS popup (but you can't put a title, only basic body text).


    Where can you find the iOS popup object please? I'm looking for a simple way to get user confirmations (short message and "Ok pressed" / "Cancel pressed" events) but I can't find this object.
    Indeed I just need an object like the Input object -with no input capability :)

  • It's the Question & Answer object. You can check for which answer by using the "Answer is equal to a value" event.

    It will look Windowsy on MMF2, but on iOS it's the standard popup.

    Alan George
    Current project: Minesweeper Extreme
    User of: MMF2 Developer, iOS Exporter

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