XNA is out, iPhone's done... So how are we looking?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • On Android, guys? I can never seem to find up-to-date info on how close the Android exporter is to being released. I'm so ready for it that I can taste it, but I've been waiting for what seems like forever. It's pretty much the whole reason I got MMF2 instead of staying with MMF1, and a $400 decision plus whatever the android exporter costs was a big leap for all the waiting I've had to do.

    Not rushing, or anything, but some more news on Android development would be nice.

    Sorry if this is wrong section or w/e.

  • I didn't know anything about it. I'd love to apply, I've got everything to test with (I've been using the Android SDK since Android 1.5 was considered new) and I'm really anxious to get started with something.

    Point me in the direction and I'll go :)

  • The HTML5 runtime will be out in alpha version really soon now. We will want testers then.
    Then there is the PS-Vita runtime, in a couple of couple of weeks. Finally the long-awaited Mac runtime.

    Francois
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  • I could probably do HTML5 testing, I have a good server that I pretty much use as a backend for testing.

    I can't freaking wait until Android is here, I've been waiting since the day it was announced.

  • The HTML5 runtime will be out in alpha version really soon now. We will want testers then.
    Then there is the PS-Vita runtime, in a couple of couple of weeks. Finally the long-awaited Mac runtime.

    It's as if you want me to go bankrupt in the coming months. xD

    I had no idea that there was even a PS-Vita runtime in the works. And as for the HTML5, I'd be happy to help you guys test whatever you need.

  • Count me as an official beta tester for the HTML5 runtime. I'm really interested in it. I've been requested to develop in HTML5 my next educational products, but I've no clue how to code in H5 without MMF, so if I don't want to lose that job I must help to speed up the process!

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  • Hey this is exciting news; MMF to HTML5 without the user knowing html coding? Too good! Sign me up please! ( I do know HTML, but still, HTML 5 conversion sounds cool). I did Flash coding and it was exciting to have a game on my Android handset and playing with, but making more sophisticated games for the Android platform - coupled with the low Android developer fee and the amount of Windows users out there without a MAC- this will be a breakthrough extension. Seriously can't wait.

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  • Holy crap... a PS Vita runtime! I was hoping that one day I'd be able to put a game on a portable device, but wasn't really interested in creating a platformer with touchscreen controls. The PS Vita is perfect. And I own one!

    I'm still an MMF newb, but I'd love to do some beta testing on the Vita runtime.

    The great thing about being able to work on Vita is that it's a new platform. So it's not as hard to get your product noticed as it might be on iOS. As a Vita owner I can tell you that we love it when a new game shows up in the PSN Store, because it isn't happening often enough. A decent platformer is likely to get a good amount of attention. So few games are being made for the Vita right now that, hell, major gaming sites may cover your game and rate it. Even games that a lot of Clickers have released as freeware could probably make the creator a decent profit if they were to throw it on the PSN Store for a $5+ price. I'd definitely pay that for a Vita version of some Click Classics.

    Keep adding to the list of compatible platforms, CT.

  • Oh, and developing games for PS Vitaa too? Count me in for beta testing this! Android and PS vita are, in my opinion, more exciting than the XNA or HTML runtime right now. Everyone has their own preferences, but as VictoRobo mentioned; a proper platformer with the d-pad and physical buttons will be more fun to build and test for, as it's prob been loads of bedroom coder's dream to develop a game for a handheld platform designed for games.

    As for the Android extension; cheaper developer license, I'm a Windows user and android handsets are low price opens up for MMF users on a low budget to compile, export and test a game out on a physical device. Trust me, the feeling of testing out a ball object on a handset using the accelerometer for the first time is an exciting moment :)

    Francois: sign me up for beta testing the PS Vita and Android extensions!

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  • I can't wait to see all of the extensions that are coming out. PS Vita! This will save me $3,000 on the development kit.

    Yes, but there's a chance this particular extension could be wee bit more pricier than the other extensions...here's hoping I'm wrong.

    Anyway, all I hear is that it's coming out soon etc, wish we could be given an estimated date of release, and a target for the developers to aim for. Don't mean to put pressure, but while waiting, some users may turn to other game software and end up using those because of the head start. The CT team need to be more professional and relaunch their site with regular updates like other game making softwares.

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