Is anyone else experiencing problems with object fade in/out on android? When I export to apk and test I get a delay when an object is created equal to the time of the fade in, then it suddenly pops in- no fade. There's probably a way around this by using semi-transparency but I just thought I'd point it out.

Android object fade in/out
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
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Yes, I found the same, I believe transitions are not supported yet.
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This issue has been reported, I believe it will be fixed soon.
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I tryied to use the Fade Zoom effect and it doesnt work in android
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Oops! For some odd reason I thought you meant audio fade here, yes that's correct object transitions are not supported in Android.
However, you can achieve a fade effect using events and semi-transparency action for the object in question. Works exactly the same.
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Nope, not for Zoom
Also the alpha channel doesnt work...
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Both zoom and fade can be achieved with events, using scaling and semi-transparency values.
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Both zoom and fade can be achieved with events, using scaling and semi-transparency values.
Danny, ok for the zoom. But for the semitransparency, are you referring to the Effect or the alpha-blending? The effect is saying dx8 and the alpha-blending coefficient doesn't work.
I recently started again to use MMF and i cannot distinguish right away where you are refering to. Thanks a lot for your help! -
Ok, it seems i was doing soemthing worng with alpha blending!
Now it works. Here is a link for the effects how they look in android
Please login to see this link.
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Hey AftPeakTank, Sure if you've not used it for a while it could be a little confusing as there are 2-3 different ways to achieve alpha-blending. I was referring exclusively to the Active Object Action > Effect > Compatibility > Set Semi-Transparency. This is compatible through all exports.
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Hey AftPeakTank, Sure if you've not used it for a while it could be a little confusing as there are 2-3 different ways to achieve alpha-blending. I was referring exclusively to the Active Object Action > Effect > Compatibility > Set Semi-Transparency. This is compatible through all exports.
Ah ok, this is like actions left there for backwards combatibility reasons. Really tough to imagine you were reffereing to this...
Well just for the record, the alpha-blending (like i said) it is workig, and the proof is the apk i uploaded!
Thank you a lot for your help Danny!
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Are there any examples on how to achieve fading I can look at? I'm a bit confused about all this.
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Are there any examples on how to achieve fading I can look at? I'm a bit confused about all this.
Fade like the one i do in my example? If you want i can post the code.
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Any kind of code would be great. Thanks!
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Any kind of code would be great. Thanks!
Ok, here is the code with some dirty code inside (it is in an event that it is disabled, so just don't pay attention to it).
1st effect -> Zoom Out MMF2 logo
2nd effect -> Zoom In MMF2 logo
3rd effect -> Slide in Active(just used ball movement)
4th effect -> Fade Out ActiveLink : Please login to see this link.
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