2D skeletal animation support?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • There are some really neat programs out there for making 2D animations using skeletal animation. Like Spriter Please login to see this link.
    and Spine Please login to see this link.

    Do anyone have experience with 2D skeletal animation and is it something that is possible to use with MMF? I am a bit unsure how it all works, it seems you have to export the animations rather then to just make them images?

    Steam games: Please login to see this link.

  • There's currently no skeletal animation support for MMF2... not even support for third party programs of any kind. I was considering building something inside of MMF that could be used somewhat like a widget of sorts, back when I was working on a game that could have used it a lot. But I put that project to rest so the skeletal animation system rested with it.

    But I mean basically you can make it yourself if you have the time and patience. :p You can just construct a simple editor that lets you add sprites and position them around and set frame keys... Then you use something like an array or ini loading/saving system. Much like a level editor, you would load all the sprite bits in. Then you have the timing sequence saved, and you have MMF basically run through that saved sequence to position/rotate/scale the sprite pieces accordingly.

    Next step would be to actually put "bones" in there and position hotspots and such to drive the sprite rotations/movement.

    Please login to see this link.

    My examples:
    Please login to see this link.
    Please login to see this link.
    Please login to see this link.

  • There's currently no skeletal animation support for MMF2... not even support for third party programs of any kind. I was considering building something inside of MMF that could be used somewhat like a widget of sorts, back when I was working on a game that could have used it a lot. But I put that project to rest so the skeletal animation system rested with it.

    But I mean basically you can make it yourself if you have the time and patience. :p You can just construct a simple editor that lets you add sprites and position them around and set frame keys... Then you use something like an array or ini loading/saving system. Much like a level editor, you would load all the sprite bits in. Then you have the timing sequence saved, and you have MMF basically run through that saved sequence to position/rotate/scale the sprite pieces accordingly.

    Next step would be to actually put "bones" in there and position hotspots and such to drive the sprite rotations/movement.

    Sounds very complicated though :p

    Steam games: Please login to see this link.

  • up
    About spine
    Any idea to create a link between spine and mmf? or a way to create a plugin i think.
    I don't need to have precalculate sprites, but real squeletal animation in mmf.
    Thanks
    Pit

    My current project : Please login to see this link.

  • There is no way it will be implemented in MMF2. Maybe in an update for MMF2.5, but not at its release, either, since its release is very, very close (though I don't know exactly when, it could technically be released today for all I know, or, if not today, then probably any day now, since it is that close to release (if I remember correctly, it was supposed to be released late October/early November)). Even then, don't count on it. It could be the kind of thing that just needs to be a 3rd-party object, and not something that Clickteam themselves make.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Well, I sure wasn't expecting that sort of response, especially not so soon. conceptgame, that could prove to be quite the useful object, though I personally don't have Spriter.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • About the possibility of using "Spine 2d" Skeletal animations on Fusion.
    I believe that this would be a great extension, there is no one interested to achieve it?
    I would be absolutely happy to pay for an extension like this. And I'm sure I would not be the only one ;)

  • I think that for the indie folk, a better choice of software that does that would be Spriter.
    Their license is much more affordable and it brings pretty much the same features.
    Please login to see this media element.

    Looking at Spline's pricing table I get very annoyed that the "essential" version doesnt even have autokey. You have to pay up 150 bucks extra for an auto key.
    So you pay 60$ for a severely limited version of the software. While you can get ALL the features without limitations for 25$ in Spriter. WHAT A RIP OFF!

    They can shove it in their butts. Spriter is nicer anyways.
    Same features, no limitations
    Please login to see this link.

    So please someone make a runtime for spriter instead. It's more affordable, and frankly on the same level
    Please login to see this link.

    If you would like a spriter MMF plugin, please add your vote here:
    Please login to see this link.

    They give priority to plugins based on this poll. So its pretty important to take the time and give a vote for MMF2 at their forum, since it is currently not getting much love

    Please login to see this link.
    Please login to see this link.

    Edited 5 times, last by blurymind (March 8, 2014 at 3:29 PM).

  • I am interested in this as well. I just picked up Spriter (so cheap! So many features!) except right now CTF2.5 can only use the PNG export feature so I can't take advantage of basically... 90% of the features of the Spriter. I just have a simpler animation tool now. If we can get full support in CTF2.5 for Spriter at least, it would be incredible.

  • After searching this forum for Spriter/Spine type support in Fusion 2.5, I arrived here. Is this still the case? No support for this yet? Will Fusion 3 integrate a timeline to animate, or provide support for Spriter?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!