PMO problem in MMF 2.5

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I have found that switching from "top pixel of platform against bottom of object" to "whole platform against whole object" fixes it.
    but now I am having these problems instead:
    Please login to see this media element.
    Not only does the player get mega stuck, but the boss (which also uses PMO) moves faster than she used to and I changed NOTHING.

    I don't want to sound rude, but there is no excuse for this. And saying "don't like it, then make your own custom platform movement" won't cut it. MMF is advertised as being friendly to beginners. And therefore, said features that are made with beginners in mind should at least work right!

    Spiritia: Spirit of Friendship: Please login to see this link.

  • I think I found a better solution. First of all, the clouds had "use fine detection" checked which didn't seem to affect PMO in version 2.0. Second, although it didn't affect the player, certain AI controlled bosses that use PMO moved slightly faster and/or jumped slightly higher, so I had to adjust their max x/y velocity to make them move mostly the same as they did in version 2.0

    Also, I can't see any of my own posts when I am not logged in. Have I been silenced or infracted something? :(

    Edit: I am having a problem with the particle spray object in version 2.5 now. It works fine when running the game from the editor, but when running a built exe, you can't see the particles.

    Spiritia: Spirit of Friendship: Please login to see this link.

    Edited once, last by Pookasnooks (December 6, 2013 at 11:05 PM).

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