The Custom Engine Series

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I just started a video series on my YouTube channel where I create a custom platform engine from start to finish. Please login to see this link. It's mostly for fun so you can see what I'm doing but you can also follow along. I tried to narrate everything I was doing while I was doing it and fixing little problems, but I'm happy with it. I used Fusion 2.5 for it, but there's nothing that I'm doing in it so far that you can't do in MMF2/TGF2. The target audience for this series is mainly people who know a lot of different things in Fusion but haven't tried more advanced things like using fast loops or programming their own movements.

    Please login to see this media element.

    Edited 2 times, last by Snail (December 20, 2013 at 9:59 PM).

  • Using what movement? If you are using the Platform Movement Object, then double-jumps are easy, and slopes are handled for you.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Ah, I see. Slopes can be quite difficult, though double-jumping should be easy enough. Someone should be able to make you an example.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Thanks for the support! :) Episode 3 should be up in a day or two.

    I was checking out the engine last night to see what to do with it next. Double-jumping and better control when running off platforms are both going to be in episode 3. Slopes are difficult to do well so I'm not sure when I'll get to those because I'll have to change a few things in the engine for those to work, but thinking about it now I can probably do it.

    Also, I added a link to the current .mfa and I plan on uploading the saved .mfa after every episode, so you can always watch me build it and then change it however you like.

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