Experimenting with ArtMoney & Games made with Clickteam products.

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  • So, I was doing some experimenting with the program called ArtMoney, to see if I could find any values in games created with Clickteam products.
    Well, I usually use it to be able to freeze characters, and cycle sprite frames to keep accurate X Y axis when animating sprites, and determine damage values for certain attacks especially on fighting games. ArtMoney seems to work on most common games, and emulators. But when I tried using ArtMoney on a CT made game for my curiosity, the game either crashes, or I get wrong values than what I'm looking for.

    Does this have anything to do with the way games are made in this software? Considering some of the games use multiple frames for things, but I was just wondering what would happen if I tried. I don't know if this means anything to anyone, or if anyone knows what I'm talking about. But I guess it just shows how games can be programmed differently that some cheat software can't recognize? Or may sometimes it does work, but only on #'s that are displayed on the game screen.

  • I believe that there was a version of Multimedia Fusion 2 that did something to the way it handled memory to try and stop memory editors. I'm guessing that it's tripping up ArtMoney or even outright detecting it and going "Sorry, can't let you do that, I'm going to have to close up" to stop hackers.

    As you mention anyway, I doubt it'd work too well due to the frame style system used, but if there wasn't any kind of memory blocker/scrambler you'd at least be able to modify global values between frames I would think.

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