Hi, I would love to see an example of a mute button, which will mute all the frames in fusion and a pause button with a resume button that pops up when you click on the pause button example.
If anyone could help me out on this, I would greatly appreciate it.
Thanks in advance!

How do we make a pause and mute button?
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
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For a mute button, all you had to do was to add a button, when clicked to toggle a flag, and when the flag is on, to add condition "Stop any sample playing". Same goes for music. I could probably make one up in seconds, but I don't see the need to.
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What about the pause button and N64Mario If it is possible may I see an example of the mute button?
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Please login to see this attachment.
There's your sample Mute button. Clicking on the object also plays another sound. Pressing mute button toggles the flag as I said in my previous reply. -
Thanks N64Mario.
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Does anyone have an example on the pause button though?
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Do you need like a custom pause button? Cause if you're doing a exe build, you can pretty much pause with ctrl+P, I think.
I used to have a few pause examples, but I'd have to look through all my old stuff from the past.
EDIT: Yup. Found them. One is for iOS device I believe, but the rest should be okay.
Please login to see this attachment. - Here's some zipped up.
Please login to see this attachment. - One of them I still had in my uploads
Please login to see this attachment. - Another example.
If they get paused via keyboard button, then all you need to do is change the condition from player input into active button object to activate the pause.
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Thanks Soooo much N64Mario!
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The mute button is only for one frame; how do we make it for all the frames and still be muted even when you restart the application with just one mute button in the options frame?
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Copy the events over to global events. And if any of the events are toward any objects, make sure the object you use is set global, and apply the object to all frames.
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Hi, can you make a example?
I want to make a button in the main frame to mute all the sounds.
Thanks
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