World Scale Engine - Performance improvement needed

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    So I'm providing you full access to the showcasted demo. It got a bit more code, as I tried to add some tricks to improve performance and on my machine it stays steady on Rotation and Scale, but scroll (Variable based only) sucks from 40 Planets (extra 640 objects).

    The issue is in amount of scroll loops which are performing ATM it's 40x40y which gives total of 80 loops, if I lower that amount to 40 I gain 100% fps to 20 and I stay on 50 steadily. Any idea how I could improve amount of loops performed?

    Also preferably there would be no extension added to solution (including ForEach - it's not XNA compatible) but if it helps - show it and we see what we can do.

    End is near.

    Edited once, last by Fanotherpg (March 22, 2014 at 5:11 PM).

  • yay contra 3 :D

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  • I tried to look at the file, but I honestly can't understand all of it. It seem overly complicated to me. Can you explain in a bit more detail what are you trying to achieve? I did some quick testing using different approach and it seems to run fine. Please login to see this link. It's simple example and some features of your files are not replicated, but as a start it seems faster.

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