(I was unsure of whether or not to post this in the Open Topic Community Forum, but seeing as how this forum is more active, and the topic is relevant to 2.5 I put it here. Please move this topic if it doesn't belong, thanks!)
Hello!
I had a neat idea I submitted to the bug tracker that I haven't seen posted here before (or have not noticed if it was), and wanted to share it in the hopes that it garners support/traction. That idea is: Event Position.
The premise of Event Position is that, since Fusion reads through your events/loops from top to bottom in one whole game 'loop', the user would be given control during any specific event to break the 'loop' and jump to any other event of their choosing. This would allow for much more intricate checks (think collisions when you are making a movement engine, or enemy AI for example) and greater jurisdiction over what your code does. You could use this feature to repeat sections of code, skip sections entirely, reset the Fusion loop from the start, etc. You would also be able to retrieve the line you are currently on so it could be saved to a value, that way you could skip to a line, perform whatever checks you need, then have an event that sends you right back to where you were before by retrieving. It would be very powerful and only add to Fusion 2.5 in my opinion
I'd appreciate if you all could give this one some thought, and by all means give some feedback!
(side-request: could we maybe get manual object selection reset clickteam? That'd be nice too!)