I can't recall, and I don't remember if this was ever mentioned in any optimization threads.
How expensive are ORs compared to normal comparisons? I have 6 events that have 8 logical ORs in them to compare the player's grid coordinates to an array, and I'd much rather just split them up into individual events if that would be more efficient.
an example:
-on loop
-1,1,1 of array > 0
OR (Logical)
-on loop
-1,1,2 of array > 0
OR (Logical)
-on loop
-1,1,3 of array > 0
I'll probably create a much more condensed method down the road, but it would still be useful to know