Jumping off Enemy problem

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  • Hello there everyone!

    While I was running through my little platformer project today, I had came across an issue regarding what happens when the player's character jumps off of an enemy.

    While I was implementing this feature into my project, I was using the Goomba Bounce Example as a reference from a site called Castle of Britain. (For some reason the link isn't working)

    At first things seemed to be going fine, however something must have been added incorrectly. You see, when the player character jumps on an enemy's head it doesn't react the way it's supposed to (Mario jumps on a Goomba, it disappears and he bounces off it), but instead, the enemy simply disappears leaving the player's character to fall through the enemy, without even bouncing even the slightest bit.

    What's more is that, on some rare occasions if you run into the enemy head on, or (albeit VERY RARELY) if you jump from a certain angle, the player character does indeed move, but instead of bouncing off the enemy, THEY GO FLYING IN THE DIRECTION THEY WERE FACING. So for example: If I attack the enemy by running into it (moving left to right), I go flying across the level to practically the other end of the level, while being slightly in the air.

    If there's anything that may need some more explanation, just alert me and I'll clarify it for you.
    I'd greatly appreciate anything to help me fix this problem.
    Thanks in advanced :)

  • What kind of movement are you using? Is it built in, custom, or Platform Movement Object?

    It would help tremendously if you post a MFA as well.

    It can be done with all three, with built in movement being the most unorthodox.

  • To my knowledge, although I may be wrong, but I'm confident it is, the movement type is Platform Movement which I'm pretty sure (again, not 100% certain) is built in.

    I know for a fact that it isn't a custom movement, so we can eliminate that option.

    So as far as my current knowledge, it is built in. However I don't know exactly what you're specifically referring to when you say Platform Movement Object, but based on my understanding, the movement type is called Physics-Platform Movement.

    And although it sounds a little silly, does a MFA mean the file which Clickteam Fusion 2.5 can run? Not 100% sure.

  • Yes SuperGamer,

    He's referring to your application. If you upload your example to this post, forum users can look into your code and I guarantee, someone will know exactly how to help you!

  • Oh ok

    Sure I'll upload the application (although it's only one frame, not that it's a problem). I'll also upload the example I used. Sorry if the game's audio and visuals are a bit, well, unorthodox, that's just how I am. Also if you're unable to determine, Jon is the player character and the orange square is the enemy, it has a moving pattern.

    Thanks in advanced! :)

    PS: How do I upload MFA files? (I know, I'm dumb)

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