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Is there any kind of progress or update regarding the touchestart problem on ios9 devices? Would love to know where I stand and what to tell my clients to expect. I'd just like to know so that I could decide wether I have to rewrite the apps (I don't want to!)
Is it normal that after applying the changes to the touchstart function, the virtual joystick & fire button no longer respond in my HTML games on iPad? Is there a way around this as well?
I just tested it with the temporary fix (Application.js) on an iPhone6+ with iOS 9 installed on it, and nope... still no sound. Unless I applied the fix wrong... But it works on two iPhone 5s I tried still on iOS 8... And works with Android 6, and on PC.
I'm on 285.1 too, if that info is useful.
I'm working on a Xmas ecard project and while the ecard does work even without music, it's not really the same. Even with the fix, there's no sound on iOS9 (there still is sound everywhere else).
I found that if you add a "Start sound" button with an on click event triggering a simple beep, the sound will start correctly. This is, of course, just a temporary fix, but at least it enabled me to put my stuff back up for iPad iOS9.x
I have made a scene to put this button (if it's not iOS system, user go to the next scene), and that's not too bad except that the "Please touche the screen to start" is always there (I uncheck this option in Fusion, of course). Does anyone have an idea ?
I found that if you add a "Start sound" button with an on click event triggering a simple beep, the sound will start correctly. This is, of course, just a temporary fix, but at least it enabled me to put my stuff back up for iPad iOS9.x
I tried your solution with success MTCMusic. Thanks for that ! But I noticed that in the middle of the game, the application crashed Is it the same for you ?
I haven't had tha problem, but I do notice an incredible slowdown at sme points during the game. It's as if it's just runnning out of memory or something.
Around 3 weeks before I had to enhance code in iOS 8+ to activate audio on an initial touch event In Chrome and Safari on a latest iPad Air. Code execution is perfect when compact to just listening for touch start on every touch mobiles (iOS / Android) but when upgrading to iOS 9 even listening to touch End, it’s not working for me.