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  • Hi,

    Is there any kind of progress or update regarding the touchestart problem on ios9 devices? Would love to know where I stand and what to tell my clients to expect. I'd just like to know so that I could decide wether I have to rewrite the apps (I don't want to!)

    Thanks

    [SIGPIC][/SIGPIC]
    Music Education for the 21st Century
    La pédagogie musicale au 21e siècle

  • We haven't found any better solution than the one we've provided in your bug report:

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    In the touchstart function, add a "!this.iOS" test in the "if" line before the call to onMouseButton:

    Code
    if (!this.iOS && this.run != null && this.run.rhEvtProg != null)
        this.run.rhEvtProg.onMouseButton(0, 1);

    and in the touchend function, just after "this.keyBuffer[CRunApp.VK_LBUTTON] = false;" add:

    Code
    if (this.iOS && this.run != null && this.run.rhEvtProg != null)
      this.run.rhEvtProg.onMouseButton(0, 1);

    This will be in the next update.

  • Is it normal that after applying the changes to the touchstart function, the virtual joystick & fire button no longer respond in my HTML games on iPad? Is there a way around this as well?

    Thank you very much for any info on this!!

    [SIGPIC][/SIGPIC]
    Music Education for the 21st Century
    La pédagogie musicale au 21e siècle

  • Hmm, not 100% sure but actually this issue might be fixed and the fix might be in the next update of iOS(?)

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    If it's true, what should we do... keep our fix or not...


    Any news about this problem ?
    Is the next build will integrate the fix ?
    (Sadly) a lot of people have ipad/iphone so it's quite important...

  • I just tested it with the temporary fix (Application.js) on an iPhone6+ with iOS 9 installed on it, and nope... still no sound.
    Unless I applied the fix wrong... But it works on two iPhone 5s I tried still on iOS 8... And works with Android 6, and on PC.

    I'm on 285.1 too, if that info is useful.

    I'm working on a Xmas ecard project and while the ecard does work even without music, it's not really the same. Even with the fix, there's no sound on iOS9 (there still is sound everywhere else).

  • I found that if you add a "Start sound" button with an on click event triggering a simple beep, the sound will start correctly. This is, of course, just a temporary fix, but at least it enabled me to put my stuff back up for iPad iOS9.x

    [SIGPIC][/SIGPIC]
    Music Education for the 21st Century
    La pédagogie musicale au 21e siècle

  • Excellent MCTMusic ! It works perfectly !!!

    I have made a scene to put this button (if it's not iOS system, user go to the next scene), and that's not too bad except that the "Please touche the screen to start" is always there (I uncheck this option in Fusion, of course). Does anyone have an idea ?

  • I found that if you add a "Start sound" button with an on click event triggering a simple beep, the sound will start correctly. This is, of course, just a temporary fix, but at least it enabled me to put my stuff back up for iPad iOS9.x

    I tried your solution with success MTCMusic. Thanks for that !
    But I noticed that in the middle of the game, the application crashed :(
    Is it the same for you ?

  • I confirm !!! with this option, the applications crash...
    Sadly iOS 9 seems to be a real success so it's very worrying !

    Is anyone in clickteam can answer my question please : Is the next build will integrate the fix ?

  • I haven't had tha problem, but I do notice an incredible slowdown at sme points during the game. It's as if it's just runnning out of memory or something.

    [SIGPIC][/SIGPIC]
    Music Education for the 21st Century
    La pédagogie musicale au 21e siècle

  • Just checking up on this problem- is it fixed?

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    Discord: Please login to see this link., Please login to see this link., Please login to see this link.

  • Around 3 weeks before I had to enhance code in iOS 8+ to activate audio on an initial touch event In Chrome and Safari on a latest iPad Air.
    Code execution is perfect when compact to just listening for touch start on every touch mobiles (iOS / Android) but when upgrading to iOS 9 even listening to touch End, it’s not working for me.

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