Hi there everyone, I seem to be in a bit of a pickle, can I get some help~?

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  • It appears to me that it is a well known fact that the Qualifiers can't be used in Behaviors or Global Events. I'm not asking for some sort of bug or hack or anything to make this possible, but I'm looking for a possible alternative. I was using Behaviors to keep my code very organized and clean, to make it so if I were to copy one object to another frame, all the events would already be there with it rather than having to rewrite or copy and paste everything. I was wondering if there were another way to achieve this same effect where I could use Qualifiers.

  • You can actually use qualifiers in global behaviors, but you have to trick MMF into thinking it's referring to active objects whose names match the qualifier names. Basically, behaviors in MMF treat all objects as "referred", thereby avoiding issues if those referenced objects do NOT exist in the frame. If you name an active "Group.Good" and make a reference to it from a behavior, and then delete that object, MMF will now apply those behavior events to all actives whose qualifier is the "Good" qualifier. If the "Group.Good" active object is created again, then events will now only reference that single object again.

    I've been using this method for a few months now and I haven't found any problems, so I'd say it's pretty safe to use this trick without risk for corruption/etc. Here's a thread I posted in the Klik facebook group about it:
    Please login to see this link.

    Please login to see this link. - Metroidvania RPG (Win/OSX/linux & PS4/Vita/Wii U)

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