Experiencing worse performance in Fusion 2.5 over MMF2

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Having used both Construct 2 and MMF2, I can say that the big thing that prevents me from using Construct 2, are the issues you encounter when it comes time to export. Granted, it is easier to actually make your games in Construct 2 than in MMF2/Fusion 2.5, but I'd honestly rather have to work around the things in Fusion, and have a much easier export time, than have an easier time making the games and having serious issues when exporting. Who knows if Construct 3 will fix those issues (hopefully it does), but the fact that Construct 3 is still going to be an HTML5 based engine, honestly puts me off.

    I can understand completely why Clickteam wouldn't want to reveal their big features, given what Simon has already elaborated on. I'm very excited to see what Fusion 3 can do. I'll most definitely be buying Fusion 3 when it's released, as I do enjoy my Clickteam products.

  • Fusion does have limitations and if you want to use it, it's up to you to figure out how to get around them when necessary. Of course it's nice when the developers improve the software, but it's unrealistic to go around expecting engine developers to fix every little thing that bothers you. Fusion is possibly the best thing out there for rapid development of 2D games --- but you have to accept that this strength comes with a price.

    Just to put things in perspective, Unity has basically become the industry standard for general-purpose game development. I know the engine backwards and forwards, and even Unity has many maddening limitations (namely in the input system, collision detection, and timestep handling, among other things). But most developers concede and accept these limitations as a downside among many upsides to using the product. As far as I know, there does not yet exist a "perfect" game engine.

    The only way to have completely full control of everything is still to write your game from scratch in C++ --- something I wouldn't really recommend to anyone, except for educational purposes.

    Please login to see this link. (Indie games and Fusion resources)
    For freelance inquiries please email admin at ultimatewalrus.com

  • Ok, I've been doing some more testing and made some tweaks. The framerate stays at 59fps - 60fps (sometimes it jumps up to 65fps. No idea what's going on there >.>). The screen stutter still happens, but the fps isn't dropping. I don't know if this has something to do with that Windows Aero theme issue. Perhaps it does? I also had a friend test out the game on his computer. He tested it for 30 minutes and said he couldn't see any framerate drops at all, and that the game was really smooth.

    It looks like it might be just something hardware related, and nothing can really be done about it. The game only uses 40mb when it's running, so it might be a driver related issue or something.

  • 2016 will be a huge year for Clickteam and all the community too, believe me. I keep trying my best to cram as much juice into Fused as I possibly can but my hands are also tied on this. The second I get something I can publicly post or release, I can and I will.

    Game Launcher Creator V3 - Please login to see this link.
    Bespoke Software Development - Please login to see this link.
    Learn Clickteam Fusion 2.5 - Please login to see this link.

    Danny // Clickteam

  • I'm really excited to see what you announce this year Danny! I can only imagine how big Fusion 3 must be :) I'm happily working away on my Fusion 2.5 project for now, so I've got plenty to keep me busy until Fusion 3 is released. I've got some other games I'd like to work on in the future, and Fusion 3 will definitely be my engine of choice.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!