This one has been bugging me for a while now. I am not sure if it's my event logic that doesn't add up or if it's a hiccup in Fusion.
My game has some asteroids that upon destruction will display how much score you got from destroying them. I got it to work most of the time but very often the number will display 0 instead of the number I specified in the event editor. It's almost like it skips that action randomly.
I am attaching a small mfa with the issue. Simply hold down the left mouse button and destroy as many asteroids as you can until red zeros start showing up instead of the number 999(over here it barely takes 5 seconds to reproduce).
Can anyone spot what I am doing wrong?