Changing the frame rate seems to have an affect on a physic objects 'Speed ( "Active" )'.
It kind of screws up some things in my project if the frame rate drops, as I am basing some functions of 'Speed ( "Active" )'.
Not sure if this is a bug?
If not, can I use a different expression to take varying frame rate into consideration?
Uploading mfa showing what I mean.
Change the frame rate and pay attention to the counters that are highlighted in blue.
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