Ordering does not work?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I'm new to Fusion 2.5 today, having just moved over from MMF2. I can't get ordering to work. In MMF2 I'd just send something to the front or back but here it undoes something I previously sent to the front or back but then ignores it anyway and doesn't actually work. I've imported my game into Fusion 2.5 and I've used ordering all over the place but everything I've set isn't working any more. Some actives the player should be behind and others in front but none of that is working and whatever I do to change the ordering doesn't work.

    Is this a bug, glitch or something?

  • I've not used layers before, was that in MMF2? I always just ordered front or back when I needed to.

    It seems I had the player always set to front as an event. This wasn't a problem in MMF2 as setting a new active to order front would override this. In Fusion 2.5 this doesn't appear to be the case, it is literally ordering the player always to the front. This is a problem as I need the player always ordered to the front most of the time, just not when opening my dialogue and inventory boxes and hiding the player behind things. This is all messed up in Fusion now.

  • You should be using groups when incorporating GUI's such as inventory in your game. You can place the event that sends the player to the front in a group where the game actions occur and deactivate that group when you open your inventory.

    Also, you should have your GUI's in a separate layer above the game layer. This way, all actives,backdrops, quick backdrops will be in front of any objects in layers below it. Make sure to set the GUI layer x and y coefficients to 0 so they don't move when you scroll the frame.

    Everytime I ask for help in the forums, I must help another member in the forums.<3

  • Fusion 2.5 as well as Fusion 2 (and I believe all other Klik products as well) read the event sheet from top to bottom.

    Say you have a group of 'Always' events that are stacked directly on top of each other. These events each take an active and order it in front using 'Bring to Front'. Because of the Top-to-Bottom nature of Fusion, the event on top of the stack will be the oldest (object furthest back in the ordering) and the event at the bottom of the stack will be the newest (object furthest forward in the ordering).

    Also keep in mind that actives are always ordered above backdrops and quick backdrops if they exist in the same layer. You need to move backdrops to a layer above if you want them to order over actives.

    Best person at writing incomprehensible posts. Edits are a regularity.

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