Steam Extension Help Needed: Updating Workshop files

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hey everyone, my last post never got any help, but I managed to mostly figure it out. I'm hoping this time around I have some better success because I can not figure out this problem (and I don't see anything about it in the Steam extension examples):

    How do I use the Steam extension to publish updates to content already in the workshop? My game has workshop integration for sharing custom levels, and I have publishing new content and downloading/installing content working fine, but if a user wants to update a file, It just returns an error. I've tried both "start publishing new..." and "start modifying existing..." as well as making sure "overwrite" was set to "1" (which it says means "on"). With the content id of an already published file entered, it just returns 'statusErrorFailedToShareCloudFile'!

    My game Pixelscape: Oceans releases in a week, and this is the last bug/problem to fix before then. Thanks for your time to anyone that even attempts to help. It is much appreciated.

  • Oh Christ, sorry that is way more than I've ever used the SW object for (just for unlocking achievements).
    I hope you can get an answer and good luck with your game next week!

    P.S: If you can't get it working before next week I'd still release it and maybe let your fans know in Pixelscape's community hub that it's a feature you might add eventually. Usually trying to rush around and incorporate new things at the last minute doesn't turn out too well!

    Weebish Mines, my retro Metroidvania!
    Please login to see this link.

  • Well, appreciate your reply. I'll still be releasing it, but I had hoped to have this part ironed out. I won't rush it in, and I already have planned post launch content patches (free), so it'll just get shuffled forward to one of those if I don't get any help by then.

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