Build 287.3 - Beta version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I am finding OGG's now incur a sizable load time on iOS. My sound test screen used to load instantly with mp3 and now takes around 10 seconds or more to load. Any frame transitions where a new sample is loaded on start of frame also have a noticeable pause now where no pause existed with mp3. Most of these samples seem to be using "Play with Audio Player" and Uninterruptable is UNCHECKED.

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  • Very stable and solid version, but leadbolt does not appear to show ads anymore. I don't know whether it's me or this beta version so can any leadbolt user confirm if they have the same?

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  • I am finding OGG's now incur a sizable load time on iOS. My sound test screen used to load instantly with mp3 and now takes around 10 seconds or more to load. Any frame transitions where a new sample is loaded on start of frame also have a noticeable pause now where no pause existed with mp3. Most of these samples seem to be using "Play with Audio Player" and Uninterruptable is UNCHECKED.

    I will continue in version 287.2 until Fernando can review this issue and other issue with SpringBoard (the audio channel is turned off if you're on with the home button and not resume when you return to the game)


    Sent from my iPhone using Tapatalk

    José Rafael Marcano
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  • mobichan  Koji_Kabuto there is no issue with OGG sounds this is the fastest conversion kit used by others framework, again ogg should be used for sound effect, also a tip, I did notice during testing If you save your sound with a high quality this will become real high during conversion without any benefit in your development since is not possible to heard the difference between each quality.

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    What does the “Quality” setting mean?
    Vorbis' audio quality is not best measured in kilobits per second, but on a scale from -1 to 10 called "quality". This change in terminology was brought about by a tuning of the variable-bitrate algorithm that produces better sound quality for a given average bitrate, but which does not adhere as strictly to that average as a target.
    This new scale of measurement is not tied to a quantifiable characteristic of the stream, like bitrate, so it's a fairly subjective metric, but provides a more stable basis of comparison to other codecs and is relatively future-proof. As Segher Boessenkool explained, “if you upgrade to a new vorbis encoder, and you keep the same quality setting, you will get smaller files which sound the same. If you keep the same nominal bitrate, you get about the same size files, which sound somewhat better.” The former behavior is the aim of the quality metric, so encoding to a target bitrate is now officially deprecated for all uses except streaming over bandwidth-critical connections.
    For now, quality 0 is roughly equivalent to 64kbps average, 5 is roughly 160kbps, and 10 gives about 400kbps. Most people seeking very-near-CD-quality audio encode at a quality of 5 or, for lossless stereo coupling, 6. The default setting is quality 3, which at approximately 110kbps gives a smaller filesize and significantly better fidelity than .mp3 compression at 128kbps.
    As always, if you need CD-quality sound, neither Vorbis nor MP3 (nor any other lossy audio codec) can provide exact reproduction; instead, consider using a lossless audio compression scheme like FLAC.

    notice that even 2 will give you a nice sound for your games with a good quality please try.

    @literswaters please which OS are you referring with leadbolt? if iOS you need to download version 7.1 sdk that was updated yesterday night, I will test later today chartboost and leadbolt to see if anything change and updated accordingly.

    if in case you were referring to iOS; test 7.1, and let me know your results, also if fail please post a bugreport to take a urgent look.

    mobichan

    Quote

    My sound test screen used to load instantly with mp3 and now takes around 10 seconds or more to load. Any frame transitions where a new sample is loaded on start of frame also have a noticeable pause now where no pause existed with mp3.

    mm need to see this since mp3 sound have the same logic as before, please make ne a small mfa and sounds that reproduce this, thanks in advance

    Regards,


    Fernando Vivolo

    ... new things are coming ...

    Edited 3 times, last by Fernando (September 29, 2016 at 2:43 PM).

  • Hi Fernando,

    I compress between 2 and 3 with Audacity and my files of audio are more small that those MP3 original compressed to 128 KB.

    I once used MP3 but due to royalties that I don't want to pay I spent all my files to OGG, which works perfectly until the change in the 287.3 where already very long pauses are generated by stopping the game for a few seconds and the second problem that does not summarize the audio when you are the springboard at the game.

    By them moments and as am to weeks of launch my game I was in the version 287.2 for publish and after still forward with them new versions, hopefully can give a revised and has with my code to help you, is more Yves has my MFA because was doing tests with the UWP, if like tell you that you it pass and test what you say in them two builds.

    José Rafael Marcano
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  • Quote

    which works perfectly until the change in the 287.3 where already very long pauses are generated by stopping the game for a few seconds and the second problem that does not summarize the audio when you are the springboard at the game.

    ogg in previous version were converted to wav, how you can compare this?,

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • @literswaters please which OS are you referring with leadbolt? if iOS you need to download version 7.1 sdk that was updated yesterday night, I will test later today chartboost and leadbolt to see if anything change and updated accordingly.

    if in case you were referring to iOS; test 7.1, and let me know your results, also if fail please post a bugreport to take a urgent look.

    Sorry I meant Android. I figured it may be an API related issue. I've tried exporting in API 24 and API 21. Should I go lower?

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  • It does.

    And the ads on my own app also work again when I create a new group of ads on leadbolt and use that ID instead. The problem is solved now, but I can't really pinpoint why my old setting on leadbolt stopped working.

    Anyway, it does mean it could be a solution for anyone else who report this problem in the future.

    [edit] I take it banners no longer work in version 4 though?

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    Edited 2 times, last by Literswater (September 30, 2016 at 2:36 PM).

  • Any Developer Users who can confirm this String Parser crash with me? Please login to see this link.

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