Firefly - 3d in Fusion, Just released!

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
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    Fusion users and friends!

    We are excited to announce the release of Firefly, 3d for Fusion! The Firefly project has been in development by a team of about three people for about five years and is finally at a point where we can share it with you!

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    This brand new set of objects will power your Clickteam Fusion 2.5 Standard or Developer with the ability to leverage the event editor to build your own 3d games and apps. Now you can build First Person Shooters, Third Person Adventures, 3d Puzzle Games and more. Simply drop the objects in to your frame editor and start developing using the same Properties, Actions, Conditions and Expressions methods you use for 2d projects in Fusion.

    See how it works by reviewing the Chocobreak 3d Tutorial on Library: Please login to see this link.

    Firefly comes complete with documentation and examples. Start with the Chocobreak 3d tutorial to bridge your eventing knowledge from 2d to 3d. Then move on the FPS tutorial to get dig deeper in to the powerful set of functions the Firefly objects provide.

    Firefly is in CONTINUOUS development, Please if you find something that could be improved or fixed visit the Community to let us know what we can do!

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  • The engine is interesting, but why should I pay 80$ on top of the money I already have paid for fusion license, when I can just as well use Unreal 4 or some other 3d game engine with better capabilities for free/cheaper?
    Firefly doesn't even have a 3d scene editor - the same problem that similar paid (but cheaper) plugins on construct2 have - so it's completely un-intuitive for level design

    I can see it usable for small tablet based puzzle games - ideal for android/ios which unfortunately you do not target at the moment, whereas those other 10-15$ construct2 plugins do target. On the grand scheme of things the release price does not cut it for me-given the features it is not competitive.
    But it can probably be tolerated by some hardcore fusion fans that insist on using fusion no matter what.

    For 79 bucks you can buy several visual programming plugins for unity3d and develop a 3d game with no programming syntax knowledge on a real 3d game engine with all the bells and whistles - supporting exporting to anything for free

    So tell me when you put firefly next to those options, what makes it stand out?
    I can't really try it - like I can with the other options. You dont have a trial/demo even - thus why i am asking

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    Edited 3 times, last by blurymind (November 30, 2016 at 10:17 PM).

  • ease of use would be the first and foremost reason, the second is UE has a 5% of sales clause attached to it Please login to see this attachment. if you sold 1 game at $5 to 500 people which isnt too far fetched you would already owe UE $124 and that keep son rising and when you sell your second and third and 1 hundredth game you will still be owing them money, with Firefly its one small (compared to what you would be paying to UE)

    Firefly does have a 3d scene editor, but as with any software if you feel its not for you or you can get better elsewhere then by all means go and use their product, we know we wont appeal to everyone and thats fine.

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  • Ok then - how about using blender for that - can you import a blender file as a scene? When you update and overwrite the file in blender, will it update automatically in firefly (like unity and unreal) or do you have to restart/reimport every single time?

    For unreal- your game has to earn over 3000$ in a callendar year, before you owe any money to epic
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    So your example doesn't really make it. Also you can always just add 5% to the price of the actual game

    I would argue that unity and unreal are far easier to use than firefly, as you dont need to do hacky workarounds to get basic things working xD

    Does clickteam's debugger capture any events from the firefly objects?

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    Edited 5 times, last by blurymind (November 30, 2016 at 10:27 PM).

  • I have personally imported Blender models in to my work, but have not tried a scene yet. Our first update next week will introduce scene imports from the packed in World Editor.

    Yes it's 80 bucks US, We have to pay for the work done thus far, and fund continued development. If we gave everything away cause you bought the single Fusion 2.5 license I while ago, we would have long been out of business. As Triadian said it's not for everyone, Really for the brave who want to help shape how 3d will look for Fusion now and in the future.

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  • the 100k is unity you maybe getting your engines crossed and unity is $35 per dev per month so that will soon overtake firefly should you hit the limit.

    blender can export to formats that Firefly imports yes.

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  • Does clickteam fusion 2.5 even have a future? In a year or two it will be replaced by fusion 3.

    Why did you guys not make a visual programming platform on top of something like superpowers for example:
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    You could have taken an already existing open source 3d game engine - that was built from scratch to support 3d and has a 3d editor- and created a visual programming framework for it - to sell.
    I would have bought that!

    Heck, take Godot as example - it has a market place now, you can create and sell a visual programming addon. Because godot is open source - you would get full access to the whole engine- not just the plugin sdk. The plugin system there is way more powerful than fusion 2.5's - it lets you alter the entire editor without need to recompile.
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    That I would have bought for 79$, even if it already has a visual programming framework similar to Unreal's.
    Make one that is similar to fusion and you got my bucks - as godot can export to everything almost and is a living breathing thing that is unlikely to be discontinued next year. It has so many advantages over fusion - the only disadvantage is that it doesnt have the event sheet and you have to instead learn scripting in gdscript or blueprint like visual programming that it offers. Right now it is a new market - so you wont have any competition on that front- its not like Unity where you have a bazillion options for visual programming.

    You could have literally made a game engine plugin for blender 3d and sold that on blendermarket for double the amount here - even if it is open source. See BDX, Blend4web and other examples of that. Then it would have had the 3d world editor out of the box. Given how many people want a decent visual programming engine on blender - it would have made a fortune- because blender3d has nothing like clickteam or construct2 in any shape or form.

    You can do it as clickteam if you want - it will be no different. Why reinvent the wheel and make another 3d engine from scratch - whats worse on top of legacy code that was never designed for 3d? Make a flexible visual programming framework, let it take advantage of other popular open source 3d game engines with permissive license - you will win their community, you will win this community. Superpowers has got the right idea there - superpowers is an IDE, it can use other engines as plugins. You can even make love2d games in it. But doesn't yet have a plugin for visual programming, so one has to learn typescript/lua.

    I can come up with a dozen other plans that work out as a better offering - but that is just me. Others might not think the way I do. I like trying other engines and like exploring what is out there. As a 3d artist, I don't like the idea of trying to get my assets into something that doesn't even show me where in the world they are until I run the game.

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    Edited 9 times, last by blurymind (November 30, 2016 at 10:59 PM).


  • Yes it's 80 bucks US, We have to pay for the work done thus far, and fund continued development. If we gave everything away cause you bought the single Fusion 2.5 license I while ago, we would have long been out of business. As Triadian said it's not for everyone, Really for the brave who want to help shape how 3d will look for Fusion now and in the future.

    As someone that just bought it, this is why I bought it. To encourage you guys to continue work on 3d well into the future because we do really need 64Bit if this engines going to be as competitive as possible.
    The engine has support for Billboarding out of box, everyone working on 2D games can easily just port their work over with little effort.

    So far the main reason to buy it is that it works with the existing Fusion workflows, if you can use Fusion, you can make 3D games in this simply and not have to over think anything. I had the engine not even 20 mins and was already able to make a basic level editor using the platform example LOL. Compare this to Unreal, it takes a lot longer to make anything and overall it can be rather confusing even with the ease of blueprints (plus they keep changing the damn names of things with every version). Unity even moreso because you have to learn programming languages or deal with the frankly horrible to use Playmaker (which I might also add initially retailed for $70 at launch- I bought it initially and regretted it because it was VERY buggy). I say this as someone who's been using Unreal for years, I've used Unity to make a released game too (Unity has amazing performance I might add). But this plugin has a lot of potential because of the overall dev time. The ability to go from Concept to Production in the shortest time possible is always a winner, this engine opens up a lot of possibilities. And honestly game development takes time, anything that speeds the process up and makes it less frustrating, that reduces the changes of disengagement and discouragement is worth it IMO. The point is Fusion should be able to make any game genre on the market now, we've wanted this for ages.

    Professional Game Developer

  • People don't get it, it's not really a paid extension, is a one time fee to have access to an extension that will be in constant development, getting new features much more frequently, everyone could help to make it perfect with suggestions.
    Bigger 3D softwares doesn't really care for what people want, they only add if they can get more money / sells / visibility with it, I don't think Clickteam would be this way, they want to give to people what they want, specially great ideas, which with in a bigger 3D software, would take years and at least many thousands of people suggesting the same thing until they actually decide to include a new features.

    Also, is the way to learn how they could do it better in Fusion 3.

    Edited 3 times, last by NaitorStudios (November 30, 2016 at 11:55 PM).

  • Once I tried out Unreal Engine to try to make a 3D version of a Fusion game I made and was very hard and really buggy so I gave up.

    I'm excited to see this, hopefully I can get it soon :)

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  • For 79 bucks you can buy several visual programming plugins for unity3d and develop a 3d game with no programming syntax knowledge on a real 3d game engine with all the bells and whistles - supporting exporting to anything for free

    How do you reckon anyone would be able to make a game in Unity without being able to at least write scripts and have a general knowledge of programming syntax? I would assume people choose Fusion because they prefer the workflow (I know I do, I dislike programming), so to give those that prefer to work in Fusion more things to work in, for a very low fee, have nothing but upsides.

  • The screenshots on the store page are too small to read the event editor. Looks like a cool project though :)

    How do you reckon anyone would be able to make a game in Unity without being able to at least write scripts and have a general knowledge of programming syntax? I would assume people choose Fusion because they prefer the workflow (I know I do, I dislike programming), so to give those that prefer to work in Fusion more things to work in, for a very low fee, have nothing but upsides.

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    No coding needed ;)

  • I bought Fire Fly in support of Clickteam. I was fortunate enough to work on and test the Alpha version of Fire Fly over a year ago, and I was impressed with the effort Chris and others put into this. No one is forced to buy this.

    Marv

    458 TGF to CTF 2.5+ Examples and games
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  • Engine held up strong. I got to 15k Objects in memory, half of them being bounce objects and the other half being their polygons. The engine ran acceptably (hovered at around 30FPS). But that's a pretty awesome result, just goes to show that its more than capable of doing large object games all with interactivity. Already its beaten Unreal as far as object bottlenecks are concerned, Unreal tops out normally at 1k static meshes and even lower once I add any sort of movement or interactivity to them. Beating Unity will be a challenge because obviously it being 64bit has a bit of an advantage over Firefly. But still 7k worth of polygon objects all with interactivity is pretty sweet. Really nice benchmark. (I mean it didn't crash did it lol).

    If you can't tell I'm having a lot of fun with this :D.

    Professional Game Developer

  • Added this on my list to buy this year... Even though I don't make PC games (only mobile) but it could make a way for me, to make some PC games, and maybe mobile will be supported in the future? Think I saw a comment that it all depends on the sales etc..
    So I will assume that mobile will be included at that point then? (asking the devs for this one :) )

    If something is useful I'll get it.. Heck , I bought most of the other ones, and so far never used it... but it's only to help the Devs and for Clickteam in the Future.. and when I get more time, I'll implement it into my own games.
    Sure $80 is a jump, but like others said... you could pay more elsewhere, and heck Unreal.. I tried it once, and was about to blow my brains out.. so I am sticking with Fusion.. 10.000 times easier.. Having a lot of fun..
    And using it for 3 years in a row now, every single day (except when I didn't have a laptop... lol) and the results are worth it overtime... You always get your moneys worth it, and get it back from revenue...

  • Not to start any arguments but I'd wish people would stop comparing this 3D solution to Unity or Unreal. Those are both AAA capable engines that render the quality of graphics that a lot of players expect out of games these days. From what I've seen from the example videos, Firefly looks like it renders something from more than 10 years ago. This is probably why you can run 15k objects, it's doing nothing in terms of rendering compared with the two big 3D engines out there.

    I'm going to sit on the sidelines before I pull the trigger on buying this until I can see some better looking examples. I'm all for supporting Clickteam, but not just buying things for the hell of it.

    This set of extensions also HEAVILY reminds me of a set of Irrichlt ones that were released a very long time ago in beta. They had a million of these separate extensions that you had to insert for each part of the 3D engine, and manipulating each of them in the event editor was a nightmare. Hopefully they've streamlined things since then in this version.

  • Yes it is based on the Irrlicht code. We worked really hard to maximize the event editor use in Fusion when building this objects. I have the basics of a SRPG in under 50 event lines.

    No one is asking anyone to buy it just because it's Clickteam. Buy it if you want to try it. We will work on better high poly examples over then next few weeks. Finding high quality 3d models we can distribute in a open source example has been part of the problem.

    Again no we aren't Unity or Unreal, this is the FIRST official 3d support from Clickteam on Fusion. Their offerings have been evolving for quite some time. It might take a little while and little support to get to the Unity or Unreal level. We sure are going to try if the support from the community exists to continue to fund it's development.

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