Build 288.0 - Beta version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello,

    The build 288.0 is available as beta version. The update patch is available in the Download Links post in the "Support Forums / Product Owner's Lounge / Fusion 2.5" forum (or via the Help / Check for update menu in Fusion if you use an older build).

    Please login to see this link.

    Be careful with this beta version, make backup copies of your MFA's before loading them with it.

    In case of problem you can reinstall the build 287.9 or any other version (no need to uninstall first, just reinstall the patch of the build you want to reinstall).

    If any problem with this version, please post it in the Please login to see this link., don't post it in this forum otherwise the developers won't see it, thanks!

    PS: the CF 2.5 patch updates all the installed exporters, you do not need to reinstall them.

  • - Event editor: you can now negate Is Visible / Is Hidden / Is Flag On / Is Flag Off conditions, they are simply switched.
    - Event editor: the font and colors of the latest comment you've inserted are saved.
    - Event editor: the ENTER key now closes the Edit Comment dialog box and Ctrl+ENTER inserts a new line.
    - All objects: the "Compare to fixed value" condition is now at the bottom of the root of the Conditions menu, so that it's also available to objects without alterable values.

    These are all great, unexpected changes. Probably my favorite though is:

    - All objects: new Name function, that allows you to retrieve the name of an object.

    This opens up TONS of possibilities! Really excited for this change.

    Best person at writing incomprehensible posts. Edits are a regularity.

  • Looks like Santa came early this Christmas - Great update! :)

    Please login to see this link. Please login to see this link.
    Freelance Dev | Currently Working on Jarvis | Please login to see this link.

  • Does that mean we don't have to rely on fixed values anymore to target a specific object? :D
    Overall this update brings so much improvements in UX aspect, thank you for the hard work!

    <span style="font-weight: bold">My MMF2 Application:</span>
    Please login to see this link. - Windows XP Tweaking Tool
    Please login to see this link. - FLV/MP4 Player Example made by MMF2

  • Awesome. IS there a way I can get the sound fix on steam version? It completely messed up my android build. Volume goes to max every screen sigh.

    I guess there is no way to install the beta on steam but what about getting a fix for sound on android? I have to submit a game today :S

    DRINK COFFEE! Do stupid things faster and with more energy!

  • Before in my game "Set main volume to 100" on android only effected the volume of the game. Now it sets my phones volume to 100 and blasts out my windows XD (I should probably buy stronger windows)

    I have used this for mute on/off on android for a while. Off set main volume to 0. On set main volume to 100. It still works the way I want on iOS but on android it seems to effect my phones volume> I am guessing thing this was a change to volume control for android.

    Anyways basically what I am asking is if there is a simple way to mute/unmute on android that doesn't change the volume of the phone?

    DRINK COFFEE! Do stupid things faster and with more energy!

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