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Yeah, I was going to use this method but the problem lies when using the expression editor to view the folders
(the event editor sucks),
I disagree,it just needs better ways organizing objects. I'm also far too fond of using the event editor to just switch.
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I'd be willing to bet you don't need anything like 1000 objectsor 7000 lines of code).
No, I was just exaggerating that number. It's more closer to around 500, however I always look at the most extreme possibility since it's easily possible to reach 1k.
7000 lines of code I most certainly need. For starters everything is being done in a single frame, so that includes any game mechanic I might need(cutscenes/gimmicks/every enemy/so on), which is actually quite small considering i've added just about everything I need. Just to give perspective, although every enemy is run off the same physics engine, I still need 10~20 lines of events to make them behave in a unique pattern. I have around 100 or so enemies. 100x20lines=2000 events just on enemies. Yes, It's possible I could unify them in way that would only require me to specify some variables so they'd all only use 1 event, but I feel that limits what I can do. Even if they had 100 lines each, as long as it performs its routine without hiccups or instability, I don't see the issue.
In any case, the amount of code shouldn't ever be a problem considering 7k lines aren't being read every loop. In fact, probably only around 500 lines are read each loop, while the rest is deactivated.
The complied executable + zipped is 3MB total.(Including external folders)
The runtime object count averages at only 100 objects.
The FPS never drops below 59, even when run on an outdated laptop.
I'm quite content in what I have.
Getting on topic, Yves sent me an email and unfortunately folder icons cannot be added during MMF2's life.